GetObjectStaticMeshComponent: Difference between revisions

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(Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|Gets the static mesh component of an object.}} {{FuncSyntax|GetObjectStaticMeshComponent(object)}} {{FuncParameters}} {{FuncP...")
 
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{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|The object identifier.}}
{{FuncParam|object|The object identifier.}}


{{FuncReturnValue|Returns the static mesh component and then can be used by [[UnrealLua]]}}
{{FuncReturnValue|Returns the static mesh component and then can be used by [[UnrealLua]].}}


== Example ==
== Example ==

Revision as of 09:45, 2 December 2019

GetObjectStaticMeshComponent

Type: Function
Context: Client
Introduced: v1.0

Description

Gets the static mesh component of an object.

Syntax

GetObjectStaticMeshComponent(object)

Parameters

  • object
    The object identifier.

Return Value

  • Returns the static mesh component and then can be used by UnrealLua.

Example

__EDIT_ME__

See also

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