GetObjectStaticMeshComponent

From Onset Developer Wiki
Revision as of 14:22, 23 November 2019 by BlueMountains (talk | contribs) (Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|Gets the static mesh component of an object.}} {{FuncSyntax|GetObjectStaticMeshComponent(object)}} {{FuncParameters}} {{FuncP...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
GetObjectStaticMeshComponent

Type: Function
Context: Client
Introduced: v1.0

Description

Gets the static mesh component of an object.

Syntax

GetObjectStaticMeshComponent(object)

Parameters

  • player
    The object identifier.

Return Value

  • Returns the static mesh component and then can be used by UnrealLua

Example

__EDIT_ME__

See also

__EDIT_ME__