GetServerTickRate: Difference between revisions

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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Tick rate of the main thread. The rate is variable and depends on the load of the server. For an empty server this is between 500Hz and 1000Hz. For 500 concurrent players the tick rate should be above 150Hz.}}


{{FuncSyntax|GetServerTickRate()}}
{{FuncSyntax|GetServerTickRate()}}
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{{FuncNoParam}}
{{FuncNoParam}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns a float of the tick rate.}}


== Example ==
== Example ==

Revision as of 10:37, 23 March 2019

GetServerTickRate

Type: Function
Context: Server
Introduced: v1.0

Description

Tick rate of the main thread. The rate is variable and depends on the load of the server. For an empty server this is between 500Hz and 1000Hz. For 500 concurrent players the tick rate should be above 150Hz.

Syntax

GetServerTickRate()

Parameters

  • This function has no parameters.

Return Value

  • Returns a float of the tick rate.

Example

__EDIT_ME__

See also

__EDIT_ME__