GetVehicleLightState: Difference between revisions

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{{Info|Function|Server & Client|1.0}}
{{Info|Function|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Get the vehicle's light state.}}


{{FuncSyntax|GetVehicleLightState(vehicle)}}
{{FuncSyntax|GetVehicleLightState(vehicle)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|vehicle|__EDIT_ME__}}
{{FuncParam|vehicle|The vehicle identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddCommand("lights", function(playerid)
    local vehicle = GetPlayerOccupiedVehicle(playerid)
    if vehicle == 0 then
        return AddPlayerChat(playerid, "You must be in a vehicle!")
    end
 
    local state = not GetVehicleLightEnabled(vehicle)
    SetVehicleLightEnabled(vehicle, state)
    return AddPlayerChat(playerid, "Vehicle headlights changed to: " .. (state and "on" or "off") .. "!")
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:VehicleFunctions}}

Latest revision as of 16:06, 27 May 2021

GetVehicleLightState

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Get the vehicle's light state.

Syntax

GetVehicleLightState(vehicle)

Parameters

  • vehicle
    The vehicle identifier.

Return Value

  • Returns true on success.

Example

AddCommand("lights", function(playerid)
    local vehicle = GetPlayerOccupiedVehicle(playerid)
    if vehicle == 0 then
        return AddPlayerChat(playerid, "You must be in a vehicle!")
    end

    local state = not GetVehicleLightEnabled(vehicle)
    SetVehicleLightEnabled(vehicle, state)
    return AddPlayerChat(playerid, "Vehicle headlights changed to: " .. (state and "on" or "off") .. "!")
end)

See also