Difference between revisions of "Import3DModel"

From Onset Developer Wiki
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[[File:Mod_NewAssetsInContentFolder.JPG]]
 
[[File:Mod_NewAssetsInContentFolder.JPG]]
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We now need to create a new material. Material are shaders that define what textures our 3D model will show.
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[[File:Mod_CreateMaterial.png]]

Revision as of 13:08, 6 November 2019

Select your mod content folder. All of your assets must go into your mod content folder. In this case it's called "MyFirstMod". Then click on "Import".

Mod ImportModel.png

Select your assets from disk. In this case we are going to import a FBX and some textures.

Mod ImportAssets.png

Unreal Engine will ask you on how to import your FBX.

Mod FBXImport.png

The assets will show up in your Content Browser.

Mod NewAssetsInContentFolder.JPG

We now need to create a new material. Material are shaders that define what textures our 3D model will show.

Mod CreateMaterial.png