InvokeDamageFX: Difference between revisions

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{{Info|Function|Server & Client|1.0}}
{{Info|Function|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Invokes the visual damage effect for the client.}}


{{FuncSyntax|InvokeDamageFX(value)}}
{{FuncSyntax|InvokeDamageFX(value)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|value|__EDIT_ME__}}
{{FuncParam|value|The intensity value in integer (range 0 - 1000).}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|This function returs nothing.}}


== Example ==
== Example ==
<syntaxhighlight lang="Lua>
__EDIT_ME__
__EDIT_ME__
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:ClientFunctions}}

Revision as of 12:46, 20 November 2019

InvokeDamageFX

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Invokes the visual damage effect for the client.

Syntax

InvokeDamageFX(value)

Parameters

  • value
    The intensity value in integer (range 0 - 1000).

Return Value

  • This function returs nothing.

Example

__EDIT_ME__

See also

Pak

Game

Colors

Miscellaneous

Time

Player

Camera

Waypoints

Fireworks

Packages

Chat

HUDs

Post-processing

GUI

Ocean

Mouse

Sky / Environment

Network

NPC

Objects

Events

Pickup

Door

Text3D

Sound

Text

Timer

Vehicles

Web UI

Key