IsObjectStreamedIn: Difference between revisions

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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Check whether the specified object is streamed in or not for the player.}}


{{FuncSyntax|IsObjectStreamedIn(player, object)}}
{{FuncSyntax|IsObjectStreamedIn(player, object)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|__EDIT_ME__}}
{{FuncParam|player|The player identifier.}}
{{FuncParam|object|__EDIT_ME__}}
{{FuncParam|object|The object identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|This function returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
if IsObjectStreamedIn(playerId, objectId) then
    print("The object is streamed in for the player.")
end
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{ObjectFunctions}}

Latest revision as of 14:29, 18 July 2021

IsObjectStreamedIn

Type: Function
Context: Server
Introduced: v1.0

Description

Check whether the specified object is streamed in or not for the player.

Syntax

IsObjectStreamedIn(player, object)

Parameters

  • player
    The player identifier.
  • object
    The object identifier.

Return Value

  • This function returns true on success.

Example

if IsObjectStreamedIn(playerId, objectId) then
    print("The object is streamed in for the player.")
end

See also