IsPlayerDead: Difference between revisions

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{{Info|Function|Server & Client|1.0}}
{{Info|Function|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Check if a player is dead.}}


{{FuncSyntax|IsPlayerDead(player)}}
{{FuncSyntax|IsPlayerDead(player)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|__EDIT_ME__}}
{{FuncParam|player|The player identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
AddCommand("acceptdeath", function(playerid)
    if not IsPlayerDead(player) then
        return AddPlayerChat(playerid, "You are not dead.")
    end
 
    AddPlayerChat(playerid, "You have accepted death and will respawn shortly.")
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{ServerPlayerFunctions}}

Latest revision as of 14:50, 26 June 2021

IsPlayerDead

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Check if a player is dead.

Syntax

IsPlayerDead(player)

Parameters

  • player
    The player identifier.

Return Value

  • Returns true on success.

Example

AddCommand("acceptdeath", function(playerid)
    if not IsPlayerDead(player) then
        return AddPlayerChat(playerid, "You are not dead.")
    end

    AddPlayerChat(playerid, "You have accepted death and will respawn shortly.")
end)

See also