LoadPak: Difference between revisions
From Onset Developer Wiki
(Created page with "{{Info|Function|Client|1.0}} {{FuncDescription|Loads a .pak file.}} {{FuncSyntax|LoadPak(PakName, RootPath, ContentPath)}} {{FuncParameters}} {{FuncParam|PakName|The name o...") |
(No difference)
|
Revision as of 18:47, 29 August 2019
Description
Loads a .pak file.
Syntax
LoadPak(PakName, RootPath, ContentPath)
Parameters
- PakName
The name of the Pak file without extension. - RootPath
Root name of your content path. For example /TestDLC/ - ContentPath
The full path to bind the root path to. For example: ../../../TestProject/Plugins/TestDLC/Content/
Return Value
- Returns true on success. Start the client with the "-dev" parameter switch to enable logging. Useful for errors.
Example
function OnPackageStart()
local pakname = "TestDLC"
local res = LoadPak(pakname, "/TestDLC/", "../../../TestProject/Plugins/TestDLC/Content/")
AddPlayerChat("Loading of "..pakname..": "..tostring(res))
res = ReplaceObjectModelMesh(42, "/TestDLC/Meshes/SM_Chair")
AddPlayerChat("ReplaceObjectModelMesh: "..tostring(res))
end
AddEvent("OnPackageStart", OnPackageStart)
See also
__EDIT_ME__