Difference between revisions of "Modding"
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Revision as of 13:19, 6 November 2019
Lua Modding Functions
Onset Engine Version
|Onset Version||Engine Version|
Create the Unreal Mod Project
After installing the Unreal Engine, launch it.
Name your project and then click Create Project. This is not the name of the mod.
First thing to do is to save the initial map. Unreal Engine requires this later on for the packaging process. Hit the "Save Current" button.
Make sure it looks like this and then click "Save".
Go to Edit -> Plugins
Select "New Plugin"
Select "Content Only". Enter a mod name. Make sure "Show Content Directory" is ticked. Then click "Create Plugin".
You will see this message.
Open the Content Browser.
Click this icon to get a folder overview.
All files that you import will need to be placed inside your mod content folder (MyFirstMod).
If you are familiar with Unreal then you can skip this: Import3DModel You can also watch any Unreal tutorial on Youtube on how to add and setup your models in Unreal.
Package your content