Difference between revisions of "Modding"

From Onset Developer Wiki
Line 68: Line 68:
  
 
[[File:Mod_ContentBrowserFolder.png]]
 
[[File:Mod_ContentBrowserFolder.png]]
 +
 +
 +
If you are familiar with Unreal then you can skip this:
 +
[[Import3DModel]]
 +
You can also watch any Unreal tutorial on Youtube on how to add and setup your models in Unreal.
 +
 +
= Package your content =
 +
d

Revision as of 13:19, 6 November 2019

Workflow

OnsetModdingWorkflow.png

Lua Modding Functions

Onset Engine Version

Versions
Onset Version Engine Version
1.0.0 UE 4.23

Create the Unreal Mod Project

After installing the Unreal Engine, launch it.

Mod EngineStart.JPG

Name your project and then click Create Project. This is not the name of the mod.

Mod CreateProject.png

First thing to do is to save the initial map. Unreal Engine requires this later on for the packaging process. Hit the "Save Current" button.

Mod SaveMap.png

Make sure it looks like this and then click "Save".

Mod SaveMap2.png

Go to Edit -> Plugins

Mod PluginsOpen.png

Select "New Plugin"

Mod Plugins1.png

Select "Content Only". Enter a mod name. Make sure "Show Content Directory" is ticked. Then click "Create Plugin".

Mod PluginsCreate.png

You will see this message.

Mod MyFirstModCreated.png

Introduce Content

Open the Content Browser.

Mod OpenContentBrowser.png

Click this icon to get a folder overview.

Mod ContentBrowserEnhance.png

All files that you import will need to be placed inside your mod content folder (MyFirstMod).

Mod ContentBrowserFolder.png


If you are familiar with Unreal then you can skip this: Import3DModel You can also watch any Unreal tutorial on Youtube on how to add and setup your models in Unreal.

Package your content

d