OnRenderHUD: Difference between revisions

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== Example ==
== Example ==
https://github.com/BlueMountainsIO/OnsetLuaScripts/blob/master/horizon/client/esp.lua
<syntaxhighlight lang="Lua">
<syntaxhighlight lang="Lua">
local EnableESP = 0
function SetEnableESP(enable)
EnableESP = enable
end
AddRemoteEvent("SetEnableESP", SetEnableESP)
function OnRenderHUD()
if EnableESP ~= 1 then
return
end
local ScreenX, ScreenY = GetScreenSize()
local t = { 1 }
for k, v in pairs(GetStreamedPlayers()) do
local x, y, z = GetPlayerLocation(v)
local sX, sY, sZ = WorldToScreen(x, y, z)
if sZ ~= 0.0 then
DrawLine(ScreenX / 2, ScreenY, sX, sY)
DrawBox(sX - 50, sY - 100, 100, 200)
end
end
end
AddEvent("OnRenderHUD", OnRenderHUD)
</syntaxhighlight>
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
[[Template:ClientEvents]]
{{GameClientEvents}}
* [[DrawText]]
* [[SetDrawColor]]
* [[SetTextDrawScale]]
* [[GetTextSize]]
* [[DrawLine]]
* [[DrawLine3D]]
* [[DrawPoint3D]]
* [[DrawCircle3D]]
* [[DrawBox]]
* [[DrawRect]]
* [[DrawTexture]]
* [[DrawTextureEx]]
* [[DrawMaterial]]

Latest revision as of 12:25, 2 September 2020

OnRenderHUD

Type: Event
Context: Client
Introduced: v1.0

Description

This function is called every time the HUD is rendered for the player. This function can be used as a game tick event.

Syntax

OnRenderHUD()

Example

https://github.com/BlueMountainsIO/OnsetLuaScripts/blob/master/horizon/client/esp.lua

local EnableESP = 0

function SetEnableESP(enable)
	EnableESP = enable
end
AddRemoteEvent("SetEnableESP", SetEnableESP)

function OnRenderHUD()
	if EnableESP ~= 1 then
		return
	end

	local ScreenX, ScreenY = GetScreenSize()
	local t = { 1 }
	for k, v in pairs(GetStreamedPlayers()) do
		local x, y, z = GetPlayerLocation(v)
		local sX, sY, sZ = WorldToScreen(x, y, z)
		if sZ ~= 0.0 then
			DrawLine(ScreenX / 2, ScreenY, sX, sY)
			DrawBox(sX - 50, sY - 100, 100, 200)
		end
	end
end
AddEvent("OnRenderHUD", OnRenderHUD)

See also