OnSoundFinished: Difference between revisions

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(Created page with "{{Info|Event|Client|1.0}} {{FuncDescription|Called when a sound created by CreateSound or CreateSound3D stopped playing.}} {{FuncSyntax|OnSoundFinished(sound)}} {{F...")
 
(Added related functions & an example, as well as a note that it's currently non-functional.)
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{{Info|Event|Client|1.0}}
{{Info|Event|Client|1.0}}


{{FuncDescription|Called when a sound created by [[CreateSound]] or [[CreateSound3D]] stopped playing.}}
{{FuncDescription|Called when a sound created by [[CreateSound]] or [[CreateSound3D]] stopped playing.
 
As per 1.0.2, this event is not working properly and is being investigated.}}


{{FuncSyntax|OnSoundFinished(sound)}}
{{FuncSyntax|OnSoundFinished(sound)}}
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== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddEvent("OnSoundFinished", function(sound)
AddPlayerChat("Sound ID " .. sound .. " has finished playing!")
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
{{ClientEvents}}
{{SoundEvents}}
{{SoundFunctions}}

Revision as of 22:36, 15 January 2020

OnSoundFinished

Type: Event
Context: Client
Introduced: v1.0

Description

Called when a sound created by CreateSound or CreateSound3D stopped playing.

As per 1.0.2, this event is not working properly and is being investigated.

Syntax

OnSoundFinished(sound)

Parameters

  • sound
    The sound identifier.

Example

AddEvent("OnSoundFinished", function(sound)
	AddPlayerChat("Sound ID " .. sound .. " has finished playing!")
end)

See also