Difference between revisions of "OnVehicleStreamIn"

From Onset Developer Wiki
(Added a description, example, and related functions tag.)
 
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== Example ==
 
== Example ==
 
<syntaxhighlight lang="Lua>
 
<syntaxhighlight lang="Lua>
AddEvent("OnVehicleStreamOut", function(vehicle)
+
AddEvent("OnVehicleStreamIn", function(vehicle)
AddPlayerChat("Vehicle ID " .. vehicle .. " has now streamed for you! There's now " .. #GetStreamedVehicles() .. " vehicles streamed for you!")
+
AddPlayerChat("Vehicle ID " .. vehicle .. " is now streamed for you! There are " .. #GetStreamedVehicles() .. " vehicles streamed for you!")
 
end)
 
end)
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 17:38, 2 August 2020

OnVehicleStreamIn

Type: Event
Context: Server & Client
Introduced: v1.0

Description

Calls when a vehicle streams out of the streaming distance set in your server_config for a player.

Syntax

OnVehicleStreamIn(vehicle, player)
Client Syntax
OnVehicleStreamIn(vehicle)

Parameters

  • vehicle
    The vehicle for the other player is streamed in.
  • player
    The player that streams in for vehicle.

Example

AddEvent("OnVehicleStreamIn", function(vehicle)
	AddPlayerChat("Vehicle ID " .. vehicle .. " is now streamed for you! There are " .. #GetStreamedVehicles() .. " vehicles streamed for you!")
end)

See also