Difference between revisions of "ReplaceObjectModelMesh"

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{{Info|Function|Client|1.0}}
 
{{Info|Function|Client|1.0}}
  
{{FuncDescription|Replaces a model on the known object model list. Will not replace already spawned objects. So call this before any object spawns.}}
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{{FuncDescription|Replaces a model on the known object model list. Will not replace already spawned objects. So call this before any object spawns.
 +
 
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Since 1.2.1 you can also use non-existent ModelIds (add new objects).}}
  
 
{{FuncSyntax|ReplaceObjectModelMesh(ModelId, PathToMesh)}}
 
{{FuncSyntax|ReplaceObjectModelMesh(ModelId, PathToMesh)}}

Latest revision as of 21:37, 29 June 2020

ReplaceObjectModelMesh

Type: Function
Context: Client
Introduced: v1.0

Description

Replaces a model on the known object model list. Will not replace already spawned objects. So call this before any object spawns.

Since 1.2.1 you can also use non-existent ModelIds (add new objects).

Syntax

ReplaceObjectModelMesh(ModelId, PathToMesh)

Parameters

  • ModelId
    The object model identifier to replace the mesh for, see Objects.
  • PathToMesh
    Path to your mesh asset.

Return Value

  • Returns true on success. Start the client with the "-dev" parameter switch to enable logging. Useful for errors.

Example

function OnPackageStart()
	local pakname = "TestDLC"
	local res = LoadPak(pakname, "/TestDLC/", "../../../TestProject/Plugins/TestDLC/Content/")
	AddPlayerChat("Loading of "..pakname..": "..tostring(res))

	res = ReplaceObjectModelMesh(42, "/TestDLC/SM_Chair")
	AddPlayerChat("ReplaceObjectModelMesh: "..tostring(res))
end
AddEvent("OnPackageStart", OnPackageStart)

See also