SetDoorPropertyValue: Difference between revisions
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Revision as of 05:22, 7 March 2020
Description
Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.
Syntax
SetDoorPropertyValue(door, PropertyName, Value, bSync)
Client Syntax
SetDoorPropertyValue(door, PropertyName, Value)
Parameters
- door
The door identifier - PropertyName
Name of the property variable - Value
Value can be a boolean, integer, float, string or table - bSync (optional)
Enable automatic network sync for this property value.
Return Value
- Returns true on success.
Example
AddEvent("OnPlayerInteractDoor", function (player, door, bWantsOpen)
if (bWantsOpen == true and GetPlayerDoorPropertyValue(door, "locked") == true) then
AddPlayerChat(player, "Door " .. door .. " is locked!")
return
end
SetDoorOpen(door, not bWantsOpen)
end)