SetDrawColor: Difference between revisions

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== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
local x, y, z = GetPlayerLocation()
local ScreenX, ScreenY = GetScreenSize()
SetDrawColor(RGB(255, 255, 255)) -- White color
DrawText(2, ScreenY - 40, tostring("Player location: "..x..", "..y..", "..z))
SetDrawColor(RGB(255, 0, 0)) -- Red color
DrawText(2, ScreenY - 55, "Some other text")
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}

Revision as of 12:44, 24 August 2020

SetDrawColor

Type: Function
Context: Client
Introduced: v1.0

Description

Sets the color that will be used by all Draw* functions.

Syntax

SetDrawColor(IntColor)

Parameters

  • IntColor
    Color as an integer from RGBA.

Return Value

  • Returns true.

Example

local x, y, z = GetPlayerLocation()
local ScreenX, ScreenY = GetScreenSize()
SetDrawColor(RGB(255, 255, 255)) -- White color
DrawText(2, ScreenY - 40, tostring("Player location: "..x..", "..y..", "..z))
SetDrawColor(RGB(255, 0, 0)) -- Red color
DrawText(2, ScreenY - 55, "Some other text")

See also