SetPlayerSpawnLocation: Difference between revisions

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{{Info|Function|Server|1.0}}
{{Info|Function|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Sets the spawn location for where the player will spawn after dying. Use [[SetPlayerLocation]] to instantly set a location.}}


{{FuncSyntax|SetPlayerSpawnLocation(player, x, y, z, h)}}
{{FuncSyntax|SetPlayerSpawnLocation(player, x, y, z, h)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|__EDIT_ME__}}
{{FuncParam|player|The player identifier.}}
{{FuncParam|x|__EDIT_ME__}}
{{FuncParam|x|The X axis}}
{{FuncParam|y|__EDIT_ME__}}
{{FuncParam|y|The Y axis}}
{{FuncParam|z|__EDIT_ME__}}
{{FuncParam|z|The Z axis}}
{{FuncParam|h|__EDIT_ME__}}
{{FuncParam|h|The rotation.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|This function returns nothing.}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua>
AddEvent("OnPlayerJoin", function(player)
SetPlayerSpawnLocation(player, 125773.000000, 80246.000000, 1645.000000, 90.0)
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Template:ServerPlayerFunctions}}

Latest revision as of 15:14, 21 January 2020

SetPlayerSpawnLocation

Type: Function
Context: Server
Introduced: v1.0

Description

Sets the spawn location for where the player will spawn after dying. Use SetPlayerLocation to instantly set a location.

Syntax

SetPlayerSpawnLocation(player, x, y, z, h)

Parameters

  • player
    The player identifier.
  • x
    The X axis
  • y
    The Y axis
  • z
    The Z axis
  • h
    The rotation.

Return Value

  • This function returns nothing.

Example

AddEvent("OnPlayerJoin", function(player)
	SetPlayerSpawnLocation(player, 125773.000000, 80246.000000, 1645.000000, 90.0)
end)

See also