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From Onset Developer Wiki
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  • {{FuncDescription|Called when the local player stops crouching.}} ...
    200 bytes (18 words) - 19:55, 2 September 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    173 bytes (13 words) - 08:48, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    174 bytes (13 words) - 08:48, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    165 bytes (13 words) - 08:46, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    164 bytes (13 words) - 08:45, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    161 bytes (13 words) - 08:46, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    173 bytes (13 words) - 08:46, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    172 bytes (13 words) - 08:47, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    173 bytes (13 words) - 08:47, 16 January 2020
  • {{FuncDescription|Called when the local player enters water/starts swimming.}} ...
    214 bytes (20 words) - 20:02, 2 September 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    284 bytes (23 words) - 18:28, 15 December 2019
  • {{FuncDescription|__EDIT_ME__}} ...
    292 bytes (22 words) - 12:27, 2 September 2020
  • {{FuncDescription|Stops the camera fade effect.}} ...
    297 bytes (26 words) - 23:10, 18 March 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    231 bytes (19 words) - 11:22, 22 March 2019
  • {{FuncDescription|Gets the player's camera view distance.}} ...
    322 bytes (27 words) - 16:56, 15 December 2019
  • {{FuncDescription|Called when the local player starts crouching. Can be called by returning ' ...
    238 bytes (24 words) - 22:45, 27 October 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    255 bytes (22 words) - 08:40, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    272 bytes (24 words) - 08:44, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    244 bytes (21 words) - 09:20, 16 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    242 bytes (21 words) - 09:20, 16 January 2020
  • {{FuncDescription|Gets the [[InputModes|input mode]] that was previously set with [[SetInputM ...
    369 bytes (31 words) - 09:26, 7 October 2020
  • {{FuncDescription|Resets the original ocean color.}} ...
    374 bytes (28 words) - 18:02, 13 January 2020
  • {{FuncDescription|Retrieves how far the mouse moved this frame. }} ...
    293 bytes (29 words) - 10:43, 1 September 2020
  • {{FuncDescription|This function is called every time a player hides the main menu.}} ...
    330 bytes (31 words) - 12:25, 2 September 2020
  • {{FuncDescription|This function is called every time a player hides the main menu.}} ...
    346 bytes (32 words) - 10:38, 22 January 2021
  • {{FuncDescription|Detach an already attached text3d.}} ...
    367 bytes (39 words) - 13:02, 27 May 2020
  • {{FuncDescription|Tells the system that the crosshair should be shown/played, for example whe ...
    409 bytes (36 words) - 13:47, 30 August 2020
  • {{FuncDescription|Check if vehicle is in air.}} ...
    361 bytes (34 words) - 13:06, 19 November 2019
  • {{FuncDescription|Called when the player starts to skydive.}} ...
    383 bytes (32 words) - 08:47, 16 January 2020
  • {{FuncDescription|Gets the created pickup count.}} ...
    356 bytes (30 words) - 17:21, 15 December 2019
  • {{FuncDescription|Set the specified cache result inactive.}} ...
    404 bytes (39 words) - 08:52, 2 September 2020
  • {{FuncDescription|Toggle the weapon HUD.}} ...
    263 bytes (26 words) - 17:22, 15 December 2019
  • {{FuncDescription|Gets the servers display name.}} ...
    358 bytes (31 words) - 10:03, 12 December 2019
  • {{FuncDescription|This function is called when a player leaves the water.}} ...
    341 bytes (33 words) - 18:07, 16 January 2020
  • {{FuncDescription|Check if the chat is in focus for the client.}} ...
    346 bytes (31 words) - 17:13, 17 November 2019
  • {{FuncDescription|Gets the created timers count.}} ...
    351 bytes (30 words) - 17:21, 15 December 2019
  • {{FuncDescription|Event thats called when a player pickups a pickup.}} ...
    238 bytes (23 words) - 08:18, 16 January 2020
  • {{FuncDescription|Gets clients current FOV value}} ...
    287 bytes (25 words) - 20:50, 31 August 2020
  • {{FuncDescription|Called when a player starts talking via VoIP.}} ...
    366 bytes (34 words) - 19:54, 18 January 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    341 bytes (36 words) - 09:02, 2 September 2020
  • {{FuncDescription|Get the specified web's visibility mode.}} ...
    318 bytes (31 words) - 07:20, 13 December 2019
  • {{FuncDescription|Gets the normalized right vector.}} ...
    309 bytes (32 words) - 10:40, 1 September 2020
  • {{FuncDescription|Gets the normalized right vector.}} ...
    313 bytes (32 words) - 10:41, 1 September 2020
  • {{FuncDescription|Check if the client is in main menu. Can be used to make a pause system.}} ...
    337 bytes (35 words) - 14:11, 16 November 2019
  • {{FuncDescription|Gets the client ping.}} ...
    316 bytes (27 words) - 10:02, 12 December 2019
  • {{FuncDescription|Event thats called when a NPC is spawned after it died. Death time can be s ...
    316 bytes (37 words) - 11:22, 1 September 2020
  • {{FuncDescription|Gets the mouse screen position X and Y. ...
    439 bytes (47 words) - 10:50, 1 September 2020
  • {{FuncDescription|Gets the normalized forward vector.}} ...
    313 bytes (32 words) - 10:40, 1 September 2020
  • {{FuncDescription|Gets the normalized up vector.}} ...
    303 bytes (32 words) - 10:39, 1 September 2020
  • {{FuncDescription|Gets the normalized forward vector.}} ...
    317 bytes (32 words) - 10:41, 1 September 2020
  • {{FuncDescription|Gets the normalized up vector.}} ...
    307 bytes (32 words) - 10:41, 1 September 2020
  • {{FuncDescription|Gets the clients' NetworkStats}} ...
    635 bytes (45 words) - 14:54, 26 June 2021
  • {{FuncDescription|Gets all the waypoint IDs in a table.}} ...
    348 bytes (32 words) - 11:05, 6 January 2020
  • {{FuncDescription|Gets all the sound IDs in a table.}} ...
    336 bytes (32 words) - 11:04, 6 January 2020
  • {{FuncDescription|Sets the speed of the players rotation.}} ...
    323 bytes (32 words) - 16:43, 22 December 2019
  • {{FuncDescription|Stop an object that is moving.}} ...
    382 bytes (35 words) - 21:05, 1 September 2020
  • {{FuncDescription|Detach an already attached object.}} ...
    420 bytes (38 words) - 14:30, 26 June 2021
  • {{FuncDescription|Toggle the mouse cursor for the client.}} ...
    361 bytes (33 words) - 13:57, 27 February 2020
  • {{FuncDescription|Event thats called when a NPC reaches the target. See the [[SetNPCTargetLoc ...
    311 bytes (32 words) - 11:02, 2 September 2020
  • {{FuncDescription|Gets the static mesh component of an object.}} ...
    361 bytes (37 words) - 15:34, 11 November 2020
  • {{FuncDescription|Called when the player releases a key. Use [[OnKeyPress]] to detect key dow ...
    302 bytes (35 words) - 08:49, 16 January 2020
  • {{FuncDescription|Gets amount currently existing http requests.}} ...
    369 bytes (34 words) - 12:46, 28 May 2021
  • {{FuncDescription|Called when the server has fully started up.}} ...
    361 bytes (33 words) - 14:18, 12 November 2021
  • {{FuncDescription|This event is called when a vehicle is respawned.}} ...
    368 bytes (34 words) - 09:20, 4 March 2020
  • {{FuncDescription|Gets the specified waypoint location.}} ...
    391 bytes (35 words) - 11:08, 6 January 2020
  • {{FuncDescription|Gets the current server port.}} ...
    399 bytes (33 words) - 09:19, 7 October 2020
  • {{FuncDescription|Get the result count}} ...
    418 bytes (43 words) - 09:03, 2 September 2020
  • {{FuncDescription|Package is being stopped. Cleanup your allocated resources here. At this po ...
    458 bytes (53 words) - 19:29, 30 August 2020
  • {{FuncDescription|Get the jump Z velocity. Use [[SetPlayerJumpZVelocity]] to set it.}} ...
    315 bytes (33 words) - 22:51, 27 October 2020
  • {{FuncDescription|Get the moon radius as a float value.}} ...
    421 bytes (37 words) - 11:25, 1 September 2020
  • {{FuncDescription|Get all timers on the server/ client.}} ...
    369 bytes (35 words) - 23:12, 18 March 2020
  • {{FuncDescription|This function ignores the player input, basically freezing.}} ...
    496 bytes (38 words) - 20:13, 2 September 2020
  • {{FuncDescription|Check if an object is moving or not.}} ...
    414 bytes (41 words) - 14:31, 26 June 2021
  • {{FuncDescription|__EDIT_ME__}} ...
    353 bytes (35 words) - 21:23, 3 December 2019
  • {{FuncDescription|Gets all the NPC IDs in a table.}} ...
    334 bytes (36 words) - 18:56, 19 December 2019
  • {{FuncDescription|Gets the current server IP address.}} ...
    409 bytes (35 words) - 09:19, 7 October 2020
  • {{FuncDescription|Encodes the specified text in the Base64 format.}} ...
    379 bytes (39 words) - 15:58, 2 August 2021
  • {{FuncDescription|Called when a sound created by [[CreateSound]] or [[CreateSound3D]] stopped ...
    446 bytes (44 words) - 10:45, 7 July 2020
  • {{FuncDescription|Cancel the aim state when a player is aiming with a gun. To prevent a playe ...
    429 bytes (43 words) - 12:23, 2 September 2020
  • {{FuncDescription|Invokes the visual damage effect for the client screen.}} ...
    488 bytes (44 words) - 13:48, 30 August 2020
  • {{FuncDescription|Destroy a pickup created with [[CreatePickup]].}} ...
    471 bytes (37 words) - 05:44, 23 November 2019
  • {{FuncDescription|Gets the current charset.}} ...
    434 bytes (47 words) - 09:09, 2 September 2020
  • {{FuncDescription|Get the vehicle's gear.}} ...
    396 bytes (35 words) - 20:05, 2 September 2020
  • {{FuncDescription|Check if the specified object is attached or not.}} ...
    434 bytes (42 words) - 14:30, 26 June 2021
  • {{FuncDescription|Called when a backfire effect is triggered on a vehicle.}} ...
    448 bytes (42 words) - 09:06, 24 May 2020
  • {{FuncDescription|Gets the dimension of this npc.}} ...
    381 bytes (36 words) - 14:23, 26 June 2021
  • {{FuncDescription|Get the specified sound's volume.}} ...
    412 bytes (36 words) - 15:16, 13 November 2019
  • {{FuncDescription|Get the player ped state.}} ...
    443 bytes (44 words) - 14:47, 26 June 2021
  • {{FuncDescription|Returns the number of vehicles.}} ...
    359 bytes (30 words) - 14:51, 26 June 2021
  • {{FuncDescription|Gets the dimension of this player set with [[SetPlayerDimension]]}} ...
    405 bytes (35 words) - 18:59, 27 December 2019
  • {{FuncDescription|Get the specified NPC's heading (rotation).}} ...
    374 bytes (35 words) - 17:16, 16 January 2020
  • {{FuncDescription|Checks if a float value is nearly zero.}} ...
    553 bytes (52 words) - 17:50, 21 December 2019
  • {{FuncDescription|Get the global fog density multiplier.}} ...
    441 bytes (36 words) - 17:41, 11 February 2021
  • {{FuncDescription|Package was started and its scripts loaded. Use this event to initialize yo ...
    432 bytes (44 words) - 14:49, 27 January 2020
  • {{FuncDescription|Gets the dimension of this pickup.}} ...
    406 bytes (36 words) - 14:36, 26 June 2021
  • {{FuncDescription|Gets the dimension of this door.}} ...
    389 bytes (36 words) - 14:22, 26 June 2021
  • {{FuncDescription|Get the Unreal Engine actor for the Object.}} ...
    375 bytes (36 words) - 14:05, 1 January 2020
  • {{FuncDescription|Gets the clients' NetworkStats}} ...
    677 bytes (50 words) - 14:53, 26 June 2021
  • {{FuncDescription|Get the Unreal Engine actor for the Vehicle.}} ...
    386 bytes (36 words) - 14:07, 1 January 2020
  • {{FuncDescription|Get the Unreal Engine actor for the NPC.}} ...
    358 bytes (36 words) - 14:08, 1 January 2020
  • {{FuncDescription|Get the Unreal Engine actor for the Pickup.}} ...
    379 bytes (36 words) - 14:09, 1 January 2020
  • {{FuncDescription|Get the Unreal Engine actor for the Door.}} ...
    365 bytes (36 words) - 14:09, 1 January 2020
  • {{FuncDescription|Event called when an object stops moving after [[SetObjectMoveTo]].}} ...
    474 bytes (42 words) - 11:34, 7 October 2020
  • {{FuncDescription|Set an pickup's outline.}} ...
    431 bytes (38 words) - 10:21, 17 December 2019
  • {{FuncDescription|Set an object's outline.}} ...
    431 bytes (38 words) - 10:19, 17 December 2019
  • {{FuncDescription|Enables/Disables vehicle backfire effects.}} ...
    478 bytes (44 words) - 22:09, 23 May 2020
  • {{FuncDescription|Gets the static mesh component of a pickup.}} ...
    357 bytes (38 words) - 09:45, 2 December 2019
  • {{FuncDescription|Set global fog density multiplier.}} ...
    448 bytes (38 words) - 17:40, 11 February 2021
  • {{FuncDescription|Get the specified player's heading (rotation).}} ...
    425 bytes (38 words) - 14:50, 26 June 2021
  • {{FuncDescription|Check if a player is talking or not.}} ...
    432 bytes (41 words) - 14:47, 26 June 2021
  • {{FuncDescription|Check if a player is aiming or not.}} ...
    428 bytes (41 words) - 14:48, 26 June 2021
  • {{FuncDescription|Returns the number of fields.}} ...
    413 bytes (44 words) - 09:08, 2 September 2020
  • {{FuncDescription|Returns the object's XYZ location.}} ...
    407 bytes (40 words) - 11:10, 11 May 2024
  • {{FuncDescription|Get the number of spawned NPCs.}} ...
    421 bytes (39 words) - 13:35, 20 November 2019
  • {{FuncDescription|Checks if this http identifier is valid.}} ...
    400 bytes (45 words) - 12:44, 28 May 2021
  • {{FuncDescription|Destroys the specified 3D text label.}} ...
    410 bytes (47 words) - 14:03, 10 November 2021
  • {{FuncDescription|Get the vehicle's location.}} ...
    426 bytes (41 words) - 13:04, 19 November 2019
  • {{FuncDescription|Get the player's chat screen location.}} ...
    435 bytes (39 words) - 11:04, 2 September 2020
  • {{FuncDescription|Sets the jump Z velocity. How high/fast a player can jump.}} ...
    363 bytes (39 words) - 22:50, 27 October 2020
  • {{FuncDescription|Converts a SteamId64 to SteamId3.}} ...
    668 bytes (53 words) - 15:21, 16 July 2021
  • {{FuncDescription|Destroy an object created with [[CreateObject]].}} ...
    438 bytes (37 words) - 20:55, 31 August 2020
  • {{FuncDescription|Returns the number of doors.}} ...
    379 bytes (33 words) - 16:02, 17 November 2019
  • {{FuncDescription|Get the amount of sounds created with [[CreateSound]].}} ...
    351 bytes (33 words) - 14:59, 17 November 2019
  • {{FuncDescription|Checks if the door is interactable.}} ...
    399 bytes (39 words) - 11:22, 31 August 2021
  • {{FuncDescription|Check if a player is reloading a gun or not.}} ...
    439 bytes (44 words) - 14:48, 26 June 2021
  • {{FuncDescription|Returns a table containing the bone names of the player skeleton dynamicall ...
    357 bytes (37 words) - 19:29, 18 January 2020
  • {{FuncDescription|Called when the model of an object is changed by [[SetObjectModel]].}} ...
    350 bytes (36 words) - 17:10, 8 March 2020
  • {{FuncDescription|Set the specified result active.}} ...
    444 bytes (48 words) - 08:52, 2 September 2020
  • {{FuncDescription|Called when a web browser created by [[CreateWebUI]] is ready to use.}} ...
    448 bytes (51 words) - 22:44, 15 January 2020
  • {{FuncDescription|Prints a message to the console and log. ...
    464 bytes (47 words) - 16:40, 26 September 2020
  • {{FuncDescription|Used to set the web UI visibility mode.}} ...
    433 bytes (44 words) - 15:14, 7 January 2020
  • {{FuncDescription|This function is called when the player changes their game language in the ...
    449 bytes (47 words) - 14:59, 24 June 2021
  • {{FuncDescription|Gets the location of a 3d sound.}} ...
    567 bytes (50 words) - 20:45, 1 September 2020
  • {{FuncDescription|Returns the array with vehicles streamed for the player.}} ...
    453 bytes (42 words) - 20:18, 18 December 2019
  • {{FuncDescription|Get the number of spawned object instances from [[CreateObject]].}} ...
    856 bytes (52 words) - 14:28, 26 June 2021
  • {{FuncDescription|Returns the players movement mode}} ...
    416 bytes (35 words) - 14:47, 26 June 2021
  • {{FuncDescription|Set the specified radius of the sun for the client.}} ...
    440 bytes (41 words) - 09:34, 1 September 2020
  • {{FuncDescription|Gets the field name at a specific index.}} ...
    445 bytes (52 words) - 09:02, 2 September 2020
  • {{FuncDescription|Get the vehicle model id.}} ...
    400 bytes (37 words) - 19:54, 27 May 2021
  • {{FuncDescription|Check if the text 3d is valid or not.}} ...
    424 bytes (52 words) - 13:57, 10 November 2021
  • {{FuncDescription|Gets the player slots count}} ...
    409 bytes (36 words) - 17:05, 17 November 2019
  • {{FuncDescription|Get the streamed text 3d identifiers in a table.}} ...
    385 bytes (41 words) - 19:55, 31 December 2019
  • {{FuncDescription|Check if the specified object is valid or not.}} ...
    447 bytes (45 words) - 20:05, 25 March 2020
  • {{FuncDescription|Get the vehicle's engine revolution per minute (RPM).}} ...
    473 bytes (46 words) - 12:41, 19 November 2019
  • {{FuncDescription|Get the specified pickup scaling.}} ...
    421 bytes (41 words) - 15:57, 17 November 2019
  • {{FuncDescription|Gets the time between game ticks/frames.}} ...
    438 bytes (40 words) - 15:58, 27 June 2021
  • {{FuncDescription|Returns the number of text 3D created.}} ...
    380 bytes (39 words) - 09:57, 12 December 2019
  • {{FuncDescription|Detect if the player current plays an animation from [[SetPlayerAnimation]] ...
    440 bytes (45 words) - 20:07, 18 January 2020
  • {{FuncDescription|Get the vehicle's heading (rotation).}} ...
    424 bytes (38 words) - 16:53, 16 January 2020
  • {{FuncDescription|This function gets all the pickup IDs in a table.}} ...
    412 bytes (41 words) - 08:10, 29 December 2019
  • {{FuncDescription|Set the client's field of view (FOV).}} ...
    322 bytes (35 words) - 22:57, 15 January 2020
  • {{FuncDescription|Converts a SteamId3 to SteamId64 (dec).}} ...
    674 bytes (54 words) - 15:20, 16 July 2021
  • {{FuncDescription|Check if the vehicle is in water.}} ...
    337 bytes (36 words) - 15:05, 13 November 2019
  • {{FuncDescription|Get the wheel surface name.}} ...
    358 bytes (39 words) - 14:58, 24 August 2020
  • {{FuncDescription|Gets a property value for this entity.}} ...
    476 bytes (48 words) - 14:24, 26 June 2021
  • {{FuncDescription|Check if the specified seat of the vehicle is occupied or not.}} ...
    449 bytes (46 words) - 15:29, 19 November 2019
  • {{FuncDescription|Returns a table containing the bone names of the NPC skeleton dynamically. ...
    353 bytes (37 words) - 19:31, 18 January 2020
  • {{FuncDescription|Set the NPC health.}} ...
    415 bytes (41 words) - 15:20, 19 November 2019
  • {{FuncDescription|Close a mariaDB connection made with [[mariadb_connect]] or [[mariadb_conne ...
    554 bytes (59 words) - 09:49, 19 November 2019
  • {{FuncDescription|Checks whether the current game window is focused.}} ...
    704 bytes (50 words) - 10:42, 28 June 2021
  • {{FuncDescription|Creates a new remote 3D WebUI, which allows opening whitelisted websites.}} ...
    387 bytes (53 words) - 11:57, 7 May 2020
  • {{FuncDescription|Enables or disables StreamIn/Out events for objects. Disabled by default.}} ...
    527 bytes (47 words) - 14:29, 18 July 2021
  • {{FuncDescription|Called when a door is streamed out from the server.}} ...
    432 bytes (46 words) - 12:57, 2 October 2021
  • {{FuncDescription|Get the streamed in doors IDs in a table.}} ...
    403 bytes (42 words) - 19:49, 31 December 2019
  • {{FuncDescription|Set the client's input mode for the game.}} ...
    569 bytes (44 words) - 09:23, 7 October 2020
  • {{FuncDescription|Get the specified player's equiped weapon Id.}} ...
    470 bytes (45 words) - 14:50, 26 June 2021
  • {{FuncDescription|Event called when a player leaves the server.}} ...
    438 bytes (43 words) - 20:34, 31 August 2020
  • {{FuncDescription|Gets the total number of Web UIs created.}} ...
    371 bytes (36 words) - 16:26, 11 April 2020
  • {{FuncDescription|Makes the player mesh to control like in first person. Meaning when you pre ...
    501 bytes (53 words) - 11:57, 10 January 2020
  • {{FuncDescription|Gets the dimension of this text3d.}} ...
    646 bytes (67 words) - 19:48, 27 May 2021
  • {{FuncDescription|Called when a player presses the key to start exiting a vehicle. You can re ...
    354 bytes (42 words) - 08:42, 16 January 2020
  • {{FuncDescription|Get the camera rotation}} ...
    419 bytes (36 words) - 12:26, 2 September 2020
  • {{FuncDescription|Server has authorized a client and allocated a player identifier to them. T ...
    455 bytes (50 words) - 07:49, 16 January 2020
  • {{FuncDescription|Gets a text3d text string.}} ...
    414 bytes (52 words) - 14:01, 10 November 2021
  • {{FuncDescription|Flashes the icon in the taskbar of the game.}} ...
    683 bytes (53 words) - 10:50, 21 June 2021
  • {{FuncDescription|Delete the specified result from the memory. Created by [[mariadb_save_resu ...
    494 bytes (56 words) - 08:52, 2 September 2020
  • {{FuncDescription|Check if the vehicle horn is active or not.}} ...
    481 bytes (49 words) - 09:44, 12 December 2019
  • {{FuncDescription|Event called when an object instance was created through [[CreateObject]].} ...
    469 bytes (44 words) - 21:22, 6 October 2020
  • {{FuncDescription|Event called when an door instance was created through [[CreateDoor]].}} ...
    443 bytes (44 words) - 21:23, 6 October 2020
  • {{FuncDescription|Event called when an npc instance was created through [[CreateNPC]].}} ...
    430 bytes (44 words) - 21:24, 6 October 2020
  • {{FuncDescription|Event called when a vehicle instance was destroyed through [[DestroyVehicle ...
    496 bytes (44 words) - 20:36, 31 August 2020
  • {{FuncDescription|Event called when an text3d instance was created through [[CreateText3D]].} ...
    469 bytes (57 words) - 21:24, 6 October 2020
  • {{FuncDescription|Event called when an object instance was destroyed through [[DestroyObject] ...
    484 bytes (44 words) - 20:39, 31 August 2020
  • {{FuncDescription|Event called when an vehicle instance was created through [[CreateVehicle]] ...
    482 bytes (44 words) - 21:25, 6 October 2020
  • {{FuncDescription|Event called when a NPC instance was destroyed through [[DestroyNPC]].}} ...
    444 bytes (44 words) - 20:40, 31 August 2020
  • {{FuncDescription|Event called when an pickup instance was created through [[CreatePickup]].} ...
    469 bytes (44 words) - 21:26, 6 October 2020
  • {{FuncDescription|Event called when a pickup instance was destroyed through [[DestroyPickup]] ...
    483 bytes (44 words) - 20:43, 31 August 2020
  • {{FuncDescription|Event called when a text3d instance was destroyed through [[DestroyText3D]] ...
    483 bytes (57 words) - 20:45, 31 August 2020
  • {{FuncDescription|Event called when a door instance was destroyed through [[DestroyDoor]].}} ...
    457 bytes (44 words) - 20:48, 31 August 2020
  • {{FuncDescription|Sets the outline on the specified NPC.}} ...
    482 bytes (47 words) - 09:59, 19 November 2019
  • {{FuncDescription|Set the NPC's ragdoll status.}} ...
    418 bytes (40 words) - 14:22, 26 June 2021
  • {{FuncDescription|Get the text 3d XYZ location.}} ...
    402 bytes (49 words) - 13:47, 19 November 2019
  • {{FuncDescription|Get the client game time.}} ...
    457 bytes (46 words) - 01:33, 25 January 2020
  • {{FuncDescription|Checks whether the sound is valid or not.}} ...
    437 bytes (45 words) - 09:23, 14 December 2019
  • {{FuncDescription|Check if the specified pickup is valid or not.}} ...
    458 bytes (46 words) - 12:44, 19 November 2019
  • {{FuncDescription|Saves the active result in the memory and returns a result Id to access it ...
    482 bytes (56 words) - 14:15, 20 November 2019
  • {{FuncDescription|Gets the dimension of this object.}} ...
    868 bytes (54 words) - 14:28, 26 June 2021
  • {{FuncDescription|Get the NPC's location vectors.}} ...
    400 bytes (42 words) - 13:03, 19 November 2019
  • {{FuncDescription|Updates the specified waypoint Id text.}} ...
    455 bytes (42 words) - 15:06, 7 January 2020
  • {{FuncDescription|Set the NPC's respawn time.}} ...
    465 bytes (48 words) - 11:23, 1 September 2020
  • {{FuncDescription|Returns all files that are found inside a pak file.}} ...
    460 bytes (45 words) - 11:07, 2 September 2020
  • {{FuncDescription|Get the result row at an index.}} ...
    454 bytes (54 words) - 08:40, 2 September 2020
  • {{FuncDescription|To toggle the chat for the client.}} ...
    373 bytes (42 words) - 11:00, 1 September 2020
  • {{FuncDescription|Returns the list of players streamed to the specified player.}} ...
    465 bytes (43 words) - 14:45, 26 June 2021
  • {{FuncDescription|Get the Unreal Engine actor for the Text3D.}} ...
    439 bytes (47 words) - 14:31, 10 November 2021
  • {{FuncDescription|Returns the specified vehicle health in float.}} ...
    455 bytes (41 words) - 14:52, 26 June 2021
  • {{FuncDescription|__EDIT_ME__}} ...
    434 bytes (44 words) - 21:00, 25 November 2019
  • {{FuncDescription|Check if the player's mouse cursor is enabled.}} ...
    457 bytes (46 words) - 10:30, 2 March 2020
  • {{FuncDescription|Returns existing object ids in a table. If you have ten thousands of object ...
    433 bytes (49 words) - 09:47, 20 January 2020
  • {{FuncDescription|This function toggles the player's mouse input that controls the camera.}} ...
    612 bytes (51 words) - 20:12, 2 September 2020
  • {{FuncDescription|Deproject the mouse location to the game world coordinates.}} ...
    471 bytes (46 words) - 15:29, 17 November 2019
  • {{FuncDescription|Get the sun radius for the client.}} ...
    455 bytes (43 words) - 09:34, 1 September 2020
  • {{FuncDescription|This event is called when a player streams in the door.}} ...
    436 bytes (48 words) - 12:55, 2 October 2021
  • {{FuncDescription|This function is called when a player streams out the pickup.}} ...
    453 bytes (46 words) - 05:29, 4 December 2019
  • {{FuncDescription|Get the sky color saturation for the client.}} ...
    496 bytes (44 words) - 11:27, 1 September 2020
  • {{FuncDescription|Get the sky cloud density for the client.}} ...
    481 bytes (44 words) - 09:37, 1 September 2020
  • {{FuncDescription|Set the cloud movement speed or the client.}} ...
    472 bytes (46 words) - 11:29, 1 September 2020
  • {{FuncDescription|Get all text 3D on the server. Useful for loops.}} ...
    442 bytes (51 words) - 14:03, 10 November 2021
  • {{FuncDescription|Check if the timer identifier specified is valid or not.}} ...
    461 bytes (50 words) - 10:14, 19 November 2019
  • {{FuncDescription|Gets all http identifer in a table.}} ...
    433 bytes (48 words) - 12:47, 28 May 2021
  • {{FuncDescription|Returns a table of player identifiers streamed in for the client.}} ...
    435 bytes (47 words) - 18:04, 21 February 2020
  • {{FuncDescription|Check if the specified player has voice chat enabled or not.}} ...
    490 bytes (49 words) - 06:04, 23 November 2019
  • {{FuncDescription|Gets the model of a door. It's the same number that was passed to [[CreateD ...
    425 bytes (47 words) - 13:08, 25 November 2019
  • {{FuncDescription|Get all the streamed pickups for the client.}} ...
    447 bytes (48 words) - 08:22, 29 December 2019
  • {{FuncDescription|Set the specified player's ragdoll.}} ...
    450 bytes (40 words) - 10:05, 20 January 2020
  • {{FuncDescription|Called when a player spawns. This usually happens after they died. Use [[Se ...
    598 bytes (63 words) - 08:03, 16 January 2020
  • {{FuncDescription|The player's unique identifier based on their computer.}} ...
    421 bytes (40 words) - 15:15, 21 January 2020
  • {{FuncDescription|Enables the [[OnObjectHit]] event.}} ...
    851 bytes (52 words) - 20:06, 30 August 2020
  • {{FuncDescription|Gets the language that the player has set in their game settings.}} ...
    748 bytes (57 words) - 10:10, 26 June 2021
  • {{FuncDescription|Set the moon radius in float value.}} ...
    470 bytes (48 words) - 17:56, 29 August 2020
  • {{FuncDescription|Get the amount of object models. This is basically the total number of obje ...
    822 bytes (57 words) - 10:53, 1 September 2020
  • {{FuncDescription|Get the specified pickup's XYZ vectors (location).}} ...
    453 bytes (45 words) - 13:28, 19 November 2019
  • {{FuncDescription|Sets the dimension of this door. Players can only see doors in the same dim ...
    532 bytes (53 words) - 18:44, 30 August 2020
  • {{FuncDescription|Set's the vehicle heading (rotation).}} ...
    440 bytes (41 words) - 17:12, 16 January 2020
  • {{FuncDescription|This function is called when a player streams in the pickup.}} ...
    449 bytes (46 words) - 18:44, 3 December 2019
  • {{FuncDescription|__EDIT_ME__}} ...
    450 bytes (49 words) - 11:31, 6 September 2019
  • {{FuncDescription|Gets the mass of this object. This is an automatically calculated approxima ...
    827 bytes (57 words) - 20:00, 30 August 2020
  • {{FuncDescription|Set the web UI audio pitch.}} ...
    430 bytes (44 words) - 14:00, 23 February 2022
  • {{FuncDescription|Set the web UI audio volume.}} ...
    435 bytes (44 words) - 14:01, 23 February 2022
  • {{FuncDescription|Get all doors as a table. Useful for loops.}} ...
    428 bytes (48 words) - 11:51, 26 June 2021
  • {{FuncDescription|Get all web UI created for the client. Useful for loops.}} ...
    418 bytes (49 words) - 16:55, 26 February 2020
  • {{FuncDescription|__EDIT_ME__}} ...
    399 bytes (35 words) - 00:02, 15 January 2020
  • {{FuncDescription|Check if the player has pressed the Ctrl key.}} ...
    457 bytes (48 words) - 10:16, 19 November 2019
  • {{FuncDescription|Sets the dimension of this object. Players can only see objects in the same ...
    549 bytes (54 words) - 09:21, 14 December 2019
  • {{FuncDescription|Checks whether the specified player is connected to the server or not.}} ...
    490 bytes (52 words) - 14:38, 26 June 2021
  • {{FuncDescription|Called when a text 3d label is streamed out from the server.}} ...
    458 bytes (56 words) - 13:06, 2 October 2021
  • {{FuncDescription|Set the string of the specified text box.}} ...
    446 bytes (48 words) - 17:07, 16 January 2020
  • {{FuncDescription|Enable a player's voice chat.}} ...
    502 bytes (48 words) - 14:46, 26 June 2021
  • {{FuncDescription|Destroys a timer created with [[CreateTimer]] or [[CreateCountTimer]].}} ...
    689 bytes (66 words) - 10:58, 1 September 2020
  • {{FuncDescription|Sets the sound pitch.}} ...
    497 bytes (51 words) - 21:34, 27 October 2020
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