WorldToScreen

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Revision as of 11:26, 1 September 2020 by BlueMountains (talk | contribs)
WorldToScreen

Type: Function
Context: Client
Introduced: v1.0

Description

Projects a 3d world location into 2d screen space location. Also returns a bool indicating whether the 3d location is actually on the screen.

Syntax

WorldToScreen(x, y, z)

Parameters

  • x
    Coordinate X in world space.
  • y
    Coordinate Y in world space.
  • z
    Coordinate Z in world space.

Return Values

  • bResult: True on success or False if the world location is not on screen.
  • ScreenX: Converted screen X coordinate.
  • ScreenY: Converted screen Y coordinate.

Example

__EDIT_ME__

See also