SetObjectModel: Difference between revisions
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-- Spawn a weed object at 1000.0, 1000.0, 100.0 | -- Spawn a weed object at 1000.0, 1000.0, 100.0 | ||
local object = CreateObject(64, 1000.0, 1000.0, 100.0) | |||
-- Change the spawned weed object to a tree | -- Change the spawned weed object to a tree | ||
SetObjectModel(object, 66) | SetObjectModel(object, 66) |
Latest revision as of 11:34, 27 September 2020
Description
This function changes the model of the created object. This function calls OnObjectModelChange event on client side.
Syntax
SetObjectModel(objectid, modelid)
Parameters
- objectid
The object identifier. - modelid
The model identifier for which object to spawn.
Return Value
- Returns true on success.
Example
-- Spawn a weed object at 1000.0, 1000.0, 100.0
local object = CreateObject(64, 1000.0, 1000.0, 100.0)
-- Change the spawned weed object to a tree
SetObjectModel(object, 66)
See also
- CreateObject
- DestroyObject
- IsValidObject
- GetObjectCount
- GetObjectModel
- IsObjectStreamedIn
- EnableObjectStreamEvents
- SetObjectStreamDistance
- SetObjectLocation
- GetObjectLocation
- SetObjectRotation
- GetObjectRotation
- SetObjectScale
- GetObjectScale
- SetObjectAttached
- SetObjectDetached
- IsObjectAttached
- GetObjectAttachmentInfo
- IsObjectMoving
- SetObjectMoveTo
- StopObjectMove
- SetObjectRotateAxis
- GetObjectModelCount
- GetObjectMass
- GetStreamedObjects
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- SetObjectEditable
- SetObjectOutline
- SetObjectColor
- SetObjectEmissiveColor
- SetObjectTexture
- SetObjectAnimatedTexture
- SetObjectCastShadow
- SetObjectDimension
- GetObjectActor
- GetAllObjects
- SetObjectModel