SetObjectTexture
From Onset Developer Wiki
Description
Sets a texture on an object. For animated ones check SetObjectAnimatedTexture.
Syntax
SetObjectTexture(object, TextureFile [, MaterialSlot])
Parameters
- object
The object identifier. - TextureFile
The texture file in your package folder. - MaterialSlot (optional)
The material slot of the object model. Default: 0
Return Value
- Returns true on success.
Example
Example taken from the example test scripts: https://github.com/BlueMountainsIO/OnsetLuaScripts/blob/master/horizon/client/world.lua#L81
function OnObjectStreamIn(object)
local _texture = GetObjectPropertyValue(object, "_texture")
if _texture ~= nil then
local _textureFile = GetObjectPropertyValue(object, "_textureFile")
if _texture == "animated" then
local _textureRowColumns = GetObjectPropertyValue(object, "_textureRowColumns")
SetObjectAnimatedTexture(object, _textureFile, _textureRowColumns[1], _textureRowColumns[2])
elseif _texture == "static" then
SetObjectTexture(object, _textureFile)
end
end
end
AddEvent("OnObjectStreamIn", OnObjectStreamIn)
See also
- GetObjectCount
- GetObjectModelCount
- GetObjectModelGroup
- GetObjectModelName
- GetStreamedObjects
- GetObjectModel
- GetObjectLocation
- GetObjectRotation
- GetObjectScale
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- GetObjectMass
- SetObjectEditorSpeed
- SetObjectEditable
- SetObjectOutline
- SetObjectCastShadow
- SetObjectColor
- SetObjectEmissiveColor
- SetObjectAnimatedTexture