SetObjectRotateAxis: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua> | |||
SetObjectRotateAxis(object, 90, 90, 90) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{Template:ObjectFunctions}} | {{Template:ObjectFunctions}} |
Latest revision as of 14:34, 26 June 2021
Description
Sets the object to rotate around its own axis.
Syntax
SetObjectRotateAxis(object, x, y, z)
Parameters
- object
The object identifier. - x
The X axis - y
The Y axis - z
The Z axis
Return Value
- __EDIT_ME__
Example
SetObjectRotateAxis(object, 90, 90, 90)
See also
- CreateObject
- DestroyObject
- IsValidObject
- GetObjectCount
- GetObjectModel
- IsObjectStreamedIn
- EnableObjectStreamEvents
- SetObjectStreamDistance
- SetObjectLocation
- GetObjectLocation
- SetObjectRotation
- GetObjectRotation
- SetObjectScale
- GetObjectScale
- SetObjectAttached
- SetObjectDetached
- IsObjectAttached
- GetObjectAttachmentInfo
- IsObjectMoving
- SetObjectMoveTo
- StopObjectMove
- SetObjectRotateAxis
- GetObjectModelCount
- GetObjectMass
- GetStreamedObjects
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- SetObjectEditable
- SetObjectOutline
- SetObjectColor
- SetObjectEmissiveColor
- SetObjectTexture
- SetObjectAnimatedTexture
- SetObjectCastShadow
- SetObjectDimension
- GetObjectActor
- GetAllObjects
- SetObjectModel