Template:ClientEvents: Difference between revisions

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*[[OnCollisionEnter]]
== Game ==
*[[OnCollisionLeave]]
{{GameClientEvents}}
*[[OnGameTick]]
== Vehicle ==
*[[OnResolutionChange]]
{{VehicleClientEvents}}
*[[OnScriptError]]
== Player ==
*[[OnRenderHUD]]
{{PlayerClientEvents}}
*[[OnPlayerChatCommand]]
== Weapon ==
*[[OnPlayerChat]]
{{WeaponClientEvents}}
*[[OnPlayerSpawn]]
== Parachuting ==
*[[OnPlayerCrouch]]
{{ParachuteClientEvents}}
*[[OnPlayerEndCrouch]]
== Key ==
*[[OnPlayerEndFall]]
{{KeyClientEvents}}
*[[OnPlayerFall]]
== NPC ==
*[[OnPlayerEnterVehicle]]
{{NPCClientEvents}}
*[[OnPlayerLeaveVehicle]]
== Object ==
*[[OnPlayerEnterWater]]
{{ObjectClientEvents}}
*[[OnPlayerLeaveWater]]
== Package ==
*[[OnPlayerDeath]]
{{PackageClientEvents}}
*[[OnPlayerWeaponShot]]
== Pickup ==
*[[OnPlayerReloaded]]
{{PickupClientEvents}}
*[[OnPlayerParachuteLand]]
== Text ==
*[[OnPlayerSkydiveCrash]]
{{TextClientEvents}}
*[[OnPlayerCancelSkydive]]
== Vehicle ==
*[[OnPlayerSkydive]]
{{VehicleClientEvents}}
*[[OnPlayerParachuteOpen]]
== Web UI ==
*[[OnPlayerParachuteClose]]
{{WebClientEvents}}
*[[OnObjectHit]]
== Sound ==
*[[OnPlayerEndEditObject]]
{{SoundClientEvents}}
*[[OnPlayerBeginEditObject]]
== Door ==
*[[OnKeyPress]]
{{DoorClientEvents}}
*[[OnKeyRelease]]
== Network ==
*[[OnLightStreamIn]]
{{NetworkClientEvents}}
*[[OnNPCStreamIn]]
*[[OnObjectStreamIn]]
*[[OnPackageStart]]
*[[OnPackageStop]]
*[[OnPickupStreamIn]]
*[[OnPlayerStreamIn]]
*[[OnPlayerStreamOut]]
*[[OnSoundFinished]]
*[[OnText3DStreamIn]]
*[[OnVehicleStreamOut]]
*[[OnVehicleStreamIn]]
*[[OnWebLoadComplete]]

Latest revision as of 12:53, 2 October 2021

Game

Vehicle

Player

Weapon

Parachuting

Key

NPC

Object

Package

Pickup

Text

Vehicle

Web UI

Sound

Door

Network