CreateExplosion: Difference between revisions
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{{FuncDescription|Creates an explosion at the specified coordinates.}} | {{FuncDescription|Creates an explosion at the specified coordinates.}} | ||
{{FuncSyntax|CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce])}} | {{FuncSyntax|CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce, damageRadius])}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|explosionid|The explosion | {{FuncParam|explosionid|The explosion id from 1-20.}} | ||
{{FuncParam|x|The X axis}} | {{FuncParam|x|The X axis}} | ||
{{FuncParam|y|The Y axis}} | {{FuncParam|y|The Y axis}} | ||
{{FuncParam|z |The Z axis}} | {{FuncParam|z |The Z axis}} | ||
{{ | {{FuncParamOptional|dimension |The dimension identifier, defaults to 0}} | ||
{{ | {{FuncParamOptional|soundExplosion|Whether to enable explosion sounds, default: true}} | ||
{{ | {{FuncParamOptional|camShakeRadius|The camera shake radius, default: 1000.0}} | ||
{{FuncParamOptional|radialForce|The radial force of the explosion}} | {{FuncParamOptional|radialForce|The radial force of the explosion, default: 500000.0}} | ||
{{FuncParamOptional|damageRadius|The radius in which this explosion causes damage to the player, default: 600.0}} | |||
{{FuncReturnValue| | {{FuncReturnValue|Returns '''true''' on success.}} | ||
== Example == | == Example == | ||
Line 43: | Line 44: | ||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
*[[CreateExplosion]] | |||
*[[CreateFireworks]] |
Latest revision as of 17:00, 16 March 2020
Description
Creates an explosion at the specified coordinates.
Syntax
CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce, damageRadius])
Parameters
- explosionid
The explosion id from 1-20. - x
The X axis - y
The Y axis - z
The Z axis - dimension (optional)
The dimension identifier, defaults to 0 - soundExplosion (optional)
Whether to enable explosion sounds, default: true - camShakeRadius (optional)
The camera shake radius, default: 1000.0 - radialForce (optional)
The radial force of the explosion, default: 500000.0 - damageRadius (optional)
The radius in which this explosion causes damage to the player, default: 600.0
Return Value
- Returns true on success.
Example
function cmd_burn(player, otherplayer)
if (PlayerData[player].admin < 2) then
return AddPlayerChat(player, "Insufficient permission")
end
if (otherplayer == nil) then
return AddPlayerChat(player, "Usage: /burn <player>")
end
otherplayer = tonumber(otherplayer)
if (not IsValidPlayer(otherplayer)) then
return AddPlayerChat(player, "Selected player does not exist")
end
local x, y, z = GetPlayerLocation(otherplayer)
CreateExplosion(9, x + 200.0, y + 8.0, z + 3.0, true, 1500.0, 1000000.0)
AddPlayerChat(player, "You have burnt "..GetPlayerName(otherplayer).."("..otherplayer..")")
end
AddCommand("burn", cmd_burn)