CreateExplosion
From Onset Developer Wiki
Description
Creates an explosion at the specified coordinates.
Syntax
CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce, damageRadius])
Parameters
- explosionid
The explosion id from 1-20. - x
The X axis - y
The Y axis - z
The Z axis - dimension (optional)
The dimension identifier, defaults to 0 - soundExplosion (optional)
Whether to enable explosion sounds, default: true - camShakeRadius (optional)
The camera shake radius, default: 1000.0 - radialForce (optional)
The radial force of the explosion, default: 500000.0 - damageRadius (optional)
The radius in which this explosion causes damage to the player, default: 600.0
Return Value
- Returns true on success.
Example
function cmd_burn(player, otherplayer)
if (PlayerData[player].admin < 2) then
return AddPlayerChat(player, "Insufficient permission")
end
if (otherplayer == nil) then
return AddPlayerChat(player, "Usage: /burn <player>")
end
otherplayer = tonumber(otherplayer)
if (not IsValidPlayer(otherplayer)) then
return AddPlayerChat(player, "Selected player does not exist")
end
local x, y, z = GetPlayerLocation(otherplayer)
CreateExplosion(9, x + 200.0, y + 8.0, z + 3.0, true, 1500.0, 1000000.0)
AddPlayerChat(player, "You have burnt "..GetPlayerName(otherplayer).."("..otherplayer..")")
end
AddCommand("burn", cmd_burn)