SetObjectEmissiveColor: Difference between revisions
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Added more info regarding EmissiveColor with a barebones example |
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{{FuncSyntax|SetObjectEmissiveColor(object, ColorHex, EmissiveStrength [, MaterialSlot])}} | {{FuncSyntax|SetObjectEmissiveColor(object, ColorHex, EmissiveStrength [, MaterialSlot])}} | ||
<div class="noprint" style="float:right;"> | |||
[[File:glowing hat example.png|thumb|right|Glowing Hat Example (0x000FF)]] | |||
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{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|object|The object identifier.}} | {{FuncParam|object|The object identifier.}} | ||
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{{FuncParamOptional|MaterialSlot|The material slot of the object model}} | {{FuncParamOptional|MaterialSlot|The material slot of the object model}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns '''true''' on success.}} | ||
== Example == | == Example == |
Latest revision as of 18:29, 30 August 2020
Description
Makes an object glow with a specified hexadecimal value, intensity and material slot on the object
Syntax
SetObjectEmissiveColor(object, ColorHex, EmissiveStrength [, MaterialSlot])
Parameters
- object
The object identifier. - ColorHex
Hexadecimal color value - EmissiveStrength
The strength/brightness of the glow - MaterialSlot (optional)
The material slot of the object model
Return Value
- Returns true on success.
Example
function OnObjectStreamIn(object)
local glow = GetObjectPropertyValue(object, "glow") -- 0x0000FF
if glow ~= nil then
local intensity = 30
SetObjectEmissiveColor(object, glow, intensity )
end
end
AddEvent("OnObjectStreamIn", OnObjectStreamIn)
See also
- GetObjectCount
- GetObjectModelCount
- GetObjectModelGroup
- GetObjectModelName
- GetStreamedObjects
- GetObjectModel
- GetObjectLocation
- GetObjectRotation
- GetObjectScale
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- GetObjectMass
- SetObjectEditorSpeed
- SetObjectEditable
- SetObjectOutline
- SetObjectCastShadow
- SetObjectColor
- SetObjectTexture
- SetObjectAnimatedTexture