Template:ClientEvents: Difference between revisions
From Onset Developer Wiki
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== Game == | == Game == | ||
{{GameClientEvents}} | {{GameClientEvents}} | ||
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== Sound == | == Sound == | ||
{{SoundClientEvents}} | {{SoundClientEvents}} | ||
== Door == | |||
{{DoorClientEvents}} | |||
== Network == | == Network == | ||
{{NetworkClientEvents}} | {{NetworkClientEvents}} |
Latest revision as of 12:53, 2 October 2021
Game
- OnGameTick
- OnGameLanguageChange
- OnSteamOverlayActivated
- OnResolutionChange
- OnRenderHUD
- OnShowMainMenu
- OnHideMainMenu
- OnWhitelistAccepted
Vehicle
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnPlayerStartEnterVehicle
- OnPlayerStartExitVehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerToggleVehicleLight
- OnPlayerToggleVehicleNitro
- OnPlayerToggleVehicleHorn
- OnVehicleBackfire
Player
- OnPlayWeaponHitEffects
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerSwitchCamera
- OnPlayerEnterWater
- OnPlayerLeaveWater
- OnPlayerDeath
- OnPlayerChatCommand
- OnPlayerChat
- OnPlayerSpawn
- OnPlayerCrouch
- OnPlayerEndCrouch
- OnPlayerEndFall
- OnPlayerFall
- OnPlayerTalking
- OnPlayerToggleAim
- OnPlayerFootstep
Weapon
Parachuting
- OnPlayerParachuteLand
- OnPlayerSkydiveCrash
- OnPlayerCancelSkydive
- OnPlayerSkydive
- OnPlayerParachuteOpen
- OnPlayerParachuteClose
Key
NPC
Object
- OnObjectStreamIn
- OnObjectStreamOut
- OnObjectHit
- OnPlayerEndEditObject
- OnPlayerBeginEditObject
- OnObjectModelChange
Package
Pickup
Text
Vehicle
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnPlayerStartEnterVehicle
- OnPlayerStartExitVehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerToggleVehicleLight
- OnPlayerToggleVehicleNitro
- OnPlayerToggleVehicleHorn
- OnVehicleBackfire