Custom Connect Screen: Difference between revisions

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==Setup==
Since Onset 1.2.2 the client can display a web UI while connecting and downloading files from a server. The page to show is hosted on the game server directly and can be configured in the server_config.json.
Since Onset 1.2.2 the client can display a web UI while connecting and downloading files from a server. The page to show is hosted on the game server directly and can be configured in the server_config.json.
This feature is optional.
This feature is optional.


Put your html and other web files in the '''public_html''' folder of the server. If it does not exist, create the directory.
Put your html and other web files in the '''public_html''' folder of the server. If it does not exist, create the directory.
The connect screen can't load content from the internet. Everything has to be inside your '''public_html''' folder.


In your server_config.json configure the page that you want to be shown.
In your server_config.json configure the page that you want to be shown.
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</pre>
</pre>


==Example==
Example video showing a custom screen: https://www.youtube.com/watch?v=t-OYr2jkmfE
Example video showing a custom screen: https://www.youtube.com/watch?v=t-OYr2jkmfE
Download example connect screen from the video above: [[:File:loadingscreen.zip|loadingscreen.zip]]
==Download progress events==
Since Onset 1.4.2 the following Javascript functions are now called in your custom connect screen.
<syntaxhighlight lang="Javascript">
function OnDownloadComplete(file)
{
    console.log("OnDownloadComplete " + file);
}
// (string) msg: The message that is usually displayed to the player.
// (string) file: What file is currently being downloaded.
// (int) remaining_files: Number files still needed to download.
// (string) bytes_received: The number of bytes already received for the current file downloading as a string.
function OnDownloadProgress(msg, file, remaining_files, bytes_received)
{
    console.log("OnDownloadProgress " + msg + " " + file + " " + parseInt(remaining_files) + " " + bytes_received)
}
</syntaxhighlight>

Latest revision as of 18:03, 21 January 2021

Setup

Since Onset 1.2.2 the client can display a web UI while connecting and downloading files from a server. The page to show is hosted on the game server directly and can be configured in the server_config.json. This feature is optional.

Put your html and other web files in the public_html folder of the server. If it does not exist, create the directory. The connect screen can't load content from the internet. Everything has to be inside your public_html folder.

In your server_config.json configure the page that you want to be shown.

"connect_screen_url": "loadingscreen.html"

In this case it will display loadingscreen.html from your public_html folder.

To enable the cursor during the connect screen you can set the following:

"connect_screen_show_cursor": true

Example

Example video showing a custom screen: https://www.youtube.com/watch?v=t-OYr2jkmfE

Download example connect screen from the video above: loadingscreen.zip

Download progress events

Since Onset 1.4.2 the following Javascript functions are now called in your custom connect screen.

function OnDownloadComplete(file)
{
    console.log("OnDownloadComplete " + file);
}

// (string) msg: The message that is usually displayed to the player.
// (string) file: What file is currently being downloaded.
// (int) remaining_files: Number files still needed to download.
// (string) bytes_received: The number of bytes already received for the current file downloading as a string.
function OnDownloadProgress(msg, file, remaining_files, bytes_received)
{
    console.log("OnDownloadProgress " + msg + " " + file + " " + parseInt(remaining_files) + " " + bytes_received)
}