Apartment Interior: Difference between revisions
From Onset Developer Wiki
Created page with " Prefab 01a without furniture. <pre>/Game/Geometry/Prefabs/PF_Apartment_01a</pre> Prefab 01b with furniture as seen in the pictures below. <pre>/Game/Geometry/Prefabs/PF_Ap..." |
m BlueMountains moved page Apartments to Apartment Interior without leaving a redirect |
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GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation) | GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[File:Apartment01.jpg|1000px]] | |||
[[File:Apartment02.jpg|1000px]] | |||
[[File:Apartment03.jpg|1000px]] | |||
[[File:Apartment04.jpg|1000px]] |
Latest revision as of 20:25, 11 January 2021
Prefab 01a without furniture.
/Game/Geometry/Prefabs/PF_Apartment_01a
Prefab 01b with furniture as seen in the pictures below.
/Game/Geometry/Prefabs/PF_Apartment_01b
Spawning the apartment interior from Lua.
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b"
local Location = FVector(0.0, 0.0, 0.0)
local Rotation = FRotator(0.0, 0.0, 0.0)
GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)