From Onset Developer Wiki
Prefab 01a without furniture.
Prefab 01b with furniture as seen in the pictures below.
Spawning the apartment interior from Lua.
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b" local Location = FVector(0.0, 0.0, 0.0) local Rotation = FRotator(0.0, 0.0, 0.0) GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)