GetObjectScale: Difference between revisions

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{{Info|Function|Server & Client|1.0}}
{{Info|Function|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Gets the object scale.}}


{{FuncSyntax|GetObjectScale(object)}}
{{FuncSyntax|GetObjectScale(object)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|object|__EDIT_ME__}}
{{FuncParam|object|The object identifier.}}


{{FuncReturnValue|__EDIT_ME__}}
{{FuncReturnValue|Returns 3 float values: X, Y and Z scale}}


== Example ==
== Example ==
__EDIT_ME__
<syntaxhighlight lang="Lua">
function cmd_debugobject(player, object)
if (object == nil) then
return AddPlayerChat(player, "Usage: /debugobject <object>")
end
 
if (not IsValidObject(object)) then
return AddPlayerChat(player, "Object (ID: "..object..") does not exist")
end
local x, y, z = GetObjectLocation(object)
local rx, ry, rz = GetObjectRotation(object)
local sx, sy, sz = GetObjectScale(object)
local isAttached = IsObjectAttached(object)
local attachType, attachId = GetObjectAttachmentInfo(object)
local isMoving = IsObjectMoving(object)
--local streamed = IsObjectStreamedIn(player, object) == true and 'True' or 'False'
AddPlayerChat(player, '<span color="00ee00ff">Object (ID: '..object..')</>')
AddPlayerChat(player, '  Loc: ' .. x .. ', ' .. y .. ', ' .. z)
AddPlayerChat(player, '  Rot: ' .. rx .. ', ' .. ry .. ', ' .. rz)
AddPlayerChat(player, '  Scale: ' .. sx .. ', ' .. sy .. ', ' .. sz)
if isAttached then
local attachTypeStr
if attachType == ATTACH_PLAYER then
attachTypeStr = "Player"
else
attachTypeStr = "Vehicle"
end
AddPlayerChat(player, '  AttachedTo: ' .. attachTypeStr .. ', ' .. attachId)
end
if isMoving then
AddPlayerChat(player, '  Moving: ' .. isMoving)
end
end
AddCommand("debugobject", cmd_debugobject)
</syntaxhighlight>
 


{{RelatedFunctions}}
{{RelatedFunctions}}

Revision as of 10:49, 1 September 2020

GetObjectScale

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Gets the object scale.

Syntax

GetObjectScale(object)

Parameters

  • object
    The object identifier.

Return Value

  • Returns 3 float values: X, Y and Z scale

Example

function cmd_debugobject(player, object)
	if (object == nil) then
		return AddPlayerChat(player, "Usage: /debugobject <object>")
	end

	if (not IsValidObject(object)) then
		return AddPlayerChat(player, "Object (ID: "..object..") does not exist")
	end
	
	local x, y, z = GetObjectLocation(object)
	local rx, ry, rz = GetObjectRotation(object)
	local sx, sy, sz = GetObjectScale(object)
	local isAttached = IsObjectAttached(object)
	local attachType, attachId = GetObjectAttachmentInfo(object)
	local isMoving = IsObjectMoving(object)
	--local streamed = IsObjectStreamedIn(player, object) == true and 'True' or 'False'
	
	AddPlayerChat(player, '<span color="00ee00ff">Object (ID: '..object..')</>')
	AddPlayerChat(player, '  Loc: ' .. x .. ', ' .. y .. ', ' .. z)
	AddPlayerChat(player, '  Rot: ' .. rx .. ', ' .. ry .. ', ' .. rz)
	AddPlayerChat(player, '  Scale: ' .. sx .. ', ' .. sy .. ', ' .. sz)
	if isAttached then
		local attachTypeStr
		if attachType == ATTACH_PLAYER then
			attachTypeStr = "Player"
		else
			attachTypeStr = "Vehicle"
		end
		AddPlayerChat(player, '  AttachedTo: ' .. attachTypeStr .. ', ' .. attachId)
	end
	if isMoving then
		AddPlayerChat(player, '  Moving: ' .. isMoving)
	end
end
AddCommand("debugobject", cmd_debugobject)


See also