CreateExplosion: Difference between revisions
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{{FuncParamOptional|radialForce|The radial force of the explosion}} | {{FuncParamOptional|radialForce|The radial force of the explosion}} | ||
{{FuncReturnValue| | {{FuncReturnValue|Returns '''true''' on success.}} | ||
== Example == | == Example == |
Revision as of 19:10, 22 December 2019
Description
Creates an explosion at the specified coordinates.
Syntax
CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce])
Parameters
- explosionid
The explosion identifier. - x
The X axis - y
The Y axis - z
The Z axis - dimension
The dimension identifier - soundExplosion
The sound of explosion - camShakeRadius
The camera shake radius - radialForce (optional)
The radial force of the explosion
Return Value
- Returns true on success.
Example
function cmd_burn(player, otherplayer)
if (PlayerData[player].admin < 2) then
return AddPlayerChat(player, "Insufficient permission")
end
if (otherplayer == nil) then
return AddPlayerChat(player, "Usage: /burn <player>")
end
otherplayer = tonumber(otherplayer)
if (not IsValidPlayer(otherplayer)) then
return AddPlayerChat(player, "Selected player does not exist")
end
local x, y, z = GetPlayerLocation(otherplayer)
CreateExplosion(9, x + 200.0, y + 8.0, z + 3.0, true, 1500.0, 1000000.0)
AddPlayerChat(player, "You have burnt "..GetPlayerName(otherplayer).."("..otherplayer..")")
end
AddCommand("burn", cmd_burn)