GetObjectRotation: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function cmd_debugobject(player, object) | |||
if (object == nil) then | |||
return AddPlayerChat(player, "Usage: /debugobject <object>") | |||
end | |||
if (not IsValidObject(object)) then | |||
return AddPlayerChat(player, "Object (ID: "..object..") does not exist") | |||
end | |||
local x, y, z = GetObjectLocation(object) | |||
local rx, ry, rz = GetObjectRotation(object) | |||
local sx, sy, sz = GetObjectScale(object) | |||
local isAttached = IsObjectAttached(object) | |||
local attachType, attachId = GetObjectAttachmentInfo(object) | |||
local isMoving = IsObjectMoving(object) | |||
--local streamed = IsObjectStreamedIn(player, object) == true and 'True' or 'False' | |||
AddPlayerChat(player, '<span color="00ee00ff">Object (ID: '..object..')</>') | |||
AddPlayerChat(player, ' Loc: ' .. x .. ', ' .. y .. ', ' .. z) | |||
AddPlayerChat(player, ' Rot: ' .. rx .. ', ' .. ry .. ', ' .. rz) | |||
AddPlayerChat(player, ' Scale: ' .. sx .. ', ' .. sy .. ', ' .. sz) | |||
if isAttached then | |||
local attachTypeStr | |||
if attachType == ATTACH_PLAYER then | |||
attachTypeStr = "Player" | |||
else | |||
attachTypeStr = "Vehicle" | |||
end | |||
AddPlayerChat(player, ' AttachedTo: ' .. attachTypeStr .. ', ' .. attachId) | |||
end | |||
if isMoving then | |||
AddPlayerChat(player, ' Moving: ' .. isMoving) | |||
end | |||
end | |||
AddCommand("debugobject", cmd_debugobject) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} |
Latest revision as of 10:48, 1 September 2020
Description
Gets the object rotation.
Syntax
GetObjectRotation(object)
Parameters
- object
The object identifier.
Return Value
- Returns 3 float values: pitch, yaw and roll
Example
function cmd_debugobject(player, object)
if (object == nil) then
return AddPlayerChat(player, "Usage: /debugobject <object>")
end
if (not IsValidObject(object)) then
return AddPlayerChat(player, "Object (ID: "..object..") does not exist")
end
local x, y, z = GetObjectLocation(object)
local rx, ry, rz = GetObjectRotation(object)
local sx, sy, sz = GetObjectScale(object)
local isAttached = IsObjectAttached(object)
local attachType, attachId = GetObjectAttachmentInfo(object)
local isMoving = IsObjectMoving(object)
--local streamed = IsObjectStreamedIn(player, object) == true and 'True' or 'False'
AddPlayerChat(player, '<span color="00ee00ff">Object (ID: '..object..')</>')
AddPlayerChat(player, ' Loc: ' .. x .. ', ' .. y .. ', ' .. z)
AddPlayerChat(player, ' Rot: ' .. rx .. ', ' .. ry .. ', ' .. rz)
AddPlayerChat(player, ' Scale: ' .. sx .. ', ' .. sy .. ', ' .. sz)
if isAttached then
local attachTypeStr
if attachType == ATTACH_PLAYER then
attachTypeStr = "Player"
else
attachTypeStr = "Vehicle"
end
AddPlayerChat(player, ' AttachedTo: ' .. attachTypeStr .. ', ' .. attachId)
end
if isMoving then
AddPlayerChat(player, ' Moving: ' .. isMoving)
end
end
AddCommand("debugobject", cmd_debugobject)
See also
- GetObjectCount
- GetObjectModelCount
- GetObjectModelGroup
- GetObjectModelName
- GetStreamedObjects
- GetObjectModel
- GetObjectLocation
- GetObjectScale
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- GetObjectMass
- SetObjectEditorSpeed
- SetObjectEditable
- SetObjectOutline
- SetObjectCastShadow
- SetObjectColor
- SetObjectEmissiveColor
- SetObjectTexture
- SetObjectAnimatedTexture