SetObjectMoveTo: Difference between revisions
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua> | |||
SetObjectMoveTo(object, 100, 100, 100, 2) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{Template:ObjectFunctions}} | {{Template:ObjectFunctions}} |
Latest revision as of 14:32, 26 June 2021
Description
Set the object to move to the specified coordinates.
Syntax
SetObjectMoveTo(object, x, y, z [, speed])
Parameters
- object
The object identifier. - x
The X axis - y
The Y axis - z
The Z axis - speed (optional)
The speed as a floating point number. (Centimeter per second)
Return Value
- Returns true on success.
Example
SetObjectMoveTo(object, 100, 100, 100, 2)
See also
- CreateObject
- DestroyObject
- IsValidObject
- GetObjectCount
- GetObjectModel
- IsObjectStreamedIn
- EnableObjectStreamEvents
- SetObjectStreamDistance
- SetObjectLocation
- GetObjectLocation
- SetObjectRotation
- GetObjectRotation
- SetObjectScale
- GetObjectScale
- SetObjectAttached
- SetObjectDetached
- IsObjectAttached
- GetObjectAttachmentInfo
- IsObjectMoving
- SetObjectMoveTo
- StopObjectMove
- SetObjectRotateAxis
- GetObjectModelCount
- GetObjectMass
- GetStreamedObjects
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- SetObjectEditable
- SetObjectOutline
- SetObjectColor
- SetObjectEmissiveColor
- SetObjectTexture
- SetObjectAnimatedTexture
- SetObjectCastShadow
- SetObjectDimension
- GetObjectActor
- GetAllObjects
- SetObjectModel