SetObjectEmissiveColor: Difference between revisions
From Onset Developer Wiki
No edit summary |
Added more info regarding EmissiveColor with a barebones example |
||
Line 1: | Line 1: | ||
{{Info|Function|Client|1.0}} | {{Info|Function|Client|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Makes an object glow with a specified hexadecimal value, intensity and material slot on the object}} | ||
{{FuncSyntax|SetObjectEmissiveColor(object, ColorHex, EmissiveStrength [, MaterialSlot])}} | {{FuncSyntax|SetObjectEmissiveColor(object, ColorHex, EmissiveStrength [, MaterialSlot])}} | ||
{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|object| | {{FuncParam|object|The object identifier.}} | ||
{{FuncParam|ColorHex| | {{FuncParam|ColorHex|Hexadecimal color value}} | ||
{{FuncParam|EmissiveStrength| | {{FuncParam|EmissiveStrength|The strength/brightness of the glow}} | ||
{{FuncParamOptional|MaterialSlot| | {{FuncParamOptional|MaterialSlot|The material slot of the object model}} | ||
{{FuncReturnValue|__EDIT_ME__}} | {{FuncReturnValue|__EDIT_ME__}} | ||
== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function OnObjectStreamIn(object) | |||
local glow = GetObjectPropertyValue(object, "glow") -- 0x0000FF | |||
if glow ~= nil then | |||
local intensity = 30 | |||
SetObjectEmissiveColor(object, glow, intensity ) | |||
end | |||
end | |||
AddEvent("OnObjectStreamIn", OnObjectStreamIn) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} |
Revision as of 18:56, 19 December 2019
Description
Makes an object glow with a specified hexadecimal value, intensity and material slot on the object
Syntax
SetObjectEmissiveColor(object, ColorHex, EmissiveStrength [, MaterialSlot])
Parameters
- object
The object identifier. - ColorHex
Hexadecimal color value - EmissiveStrength
The strength/brightness of the glow - MaterialSlot (optional)
The material slot of the object model
Return Value
- __EDIT_ME__
Example
function OnObjectStreamIn(object)
local glow = GetObjectPropertyValue(object, "glow") -- 0x0000FF
if glow ~= nil then
local intensity = 30
SetObjectEmissiveColor(object, glow, intensity )
end
end
AddEvent("OnObjectStreamIn", OnObjectStreamIn)
See also
- GetObjectCount
- GetObjectModelCount
- GetObjectModelGroup
- GetObjectModelName
- GetStreamedObjects
- GetObjectModel
- GetObjectLocation
- GetObjectRotation
- GetObjectScale
- GetObjectBoundingBox
- GetObjectSize
- EnableObjectHitEvents
- GetObjectMass
- SetObjectEditorSpeed
- SetObjectEditable
- SetObjectOutline
- SetObjectCastShadow
- SetObjectColor
- SetObjectTexture
- SetObjectAnimatedTexture