Template:ClientEvents: Difference between revisions
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Collision | Collision | ||
---- | ---- | ||
*[[OnCollisionEnter]] | *[[OnCollisionEnter]] | ||
*[[OnCollisionLeave]] | *[[OnCollisionLeave]] | ||
Game | |||
---- | |||
*[[OnGameTick]] | *[[OnGameTick]] | ||
*[[OnSteamOverlayActivated]] | *[[OnSteamOverlayActivated]] | ||
*[[OnResolutionChange]] | *[[OnResolutionChange]] | ||
*[[OnRenderHUD]] | *[[OnRenderHUD]] | ||
Vehicle | |||
---- | |||
*[[OnPlayerStartEnterVehicle]] | *[[OnPlayerStartEnterVehicle]] | ||
*[[OnPlayerStartExitVehicle]] | *[[OnPlayerStartExitVehicle]] | ||
*[[OnPlayerEnterVehicle]] | *[[OnPlayerEnterVehicle]] | ||
*[[OnPlayerLeaveVehicle]] | *[[OnPlayerLeaveVehicle]] | ||
Player | |||
---- | |||
*[[OnPlayerStreamIn]] | *[[OnPlayerStreamIn]] | ||
*[[OnPlayerStreamOut]] | *[[OnPlayerStreamOut]] | ||
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*[[OnPlayerEndFall]] | *[[OnPlayerEndFall]] | ||
*[[OnPlayerFall]] | *[[OnPlayerFall]] | ||
Weapon | |||
---- | |||
*[[OnPlayerWeaponShot]] | *[[OnPlayerWeaponShot]] | ||
*[[OnPlayerReloaded]] | *[[OnPlayerReloaded]] | ||
Parachuting | |||
---- | |||
*[[OnPlayerParachuteLand]] | *[[OnPlayerParachuteLand]] | ||
*[[OnPlayerSkydiveCrash]] | *[[OnPlayerSkydiveCrash]] | ||
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*[[OnPlayerParachuteOpen]] | *[[OnPlayerParachuteOpen]] | ||
*[[OnPlayerParachuteClose]] | *[[OnPlayerParachuteClose]] | ||
Key | |||
---- | |||
*[[OnKeyPress]] | *[[OnKeyPress]] | ||
*[[OnKeyRelease]] | *[[OnKeyRelease]] | ||
NPC | |||
---- | |||
*[[OnNPCStreamIn]] | *[[OnNPCStreamIn]] | ||
*[[OnNPCStreamOut]] | *[[OnNPCStreamOut]] | ||
Object | |||
---- | |||
*[[OnObjectStreamIn]] | *[[OnObjectStreamIn]] | ||
*[[OnObjectHit]] | *[[OnObjectHit]] | ||
*[[OnPlayerEndEditObject]] | *[[OnPlayerEndEditObject]] | ||
*[[OnPlayerBeginEditObject]] | *[[OnPlayerBeginEditObject]] | ||
Package | |||
---- | |||
*[[OnPackageStart]] | *[[OnPackageStart]] | ||
*[[OnPackageStop]] | *[[OnPackageStop]] | ||
*[[OnScriptError]] | *[[OnScriptError]] | ||
Pickup | |||
---- | |||
*[[OnPickupStreamIn]] | *[[OnPickupStreamIn]] | ||
*[[OnPickupStreamOut]] | *[[OnPickupStreamOut]] | ||
Text | |||
---- | |||
*[[OnText3DStreamIn]] | *[[OnText3DStreamIn]] | ||
Vehicle | |||
---- | |||
*[[OnVehicleStreamOut]] | *[[OnVehicleStreamOut]] | ||
*[[OnVehicleStreamIn]] | *[[OnVehicleStreamIn]] | ||
Web UI | |||
---- | |||
*[[OnWebLoadComplete]] | *[[OnWebLoadComplete]] | ||
Sound | |||
---- | |||
*[[OnSoundUpdateMeta]] | *[[OnSoundUpdateMeta]] | ||
*[[OnSoundFinished]] | *[[OnSoundFinished]] | ||
Network | |||
---- | |||
*[[OnPlayerNetworkUpdatePropertyValue]] | *[[OnPlayerNetworkUpdatePropertyValue]] | ||
*[[OnVehicleNetworkUpdatePropertyValue]] | *[[OnVehicleNetworkUpdatePropertyValue]] |
Revision as of 11:37, 26 December 2019
Collision
Game
Vehicle
Player
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerSwitchCamera
- OnPlayerEnterWater
- OnPlayerLeaveWater
- OnPlayerDeath
- OnPlayerChatCommand
- OnPlayerChat
- OnPlayerSpawn
- OnPlayerCrouch
- OnPlayerEndCrouch
- OnPlayerEndFall
- OnPlayerFall
Weapon
Parachuting
- OnPlayerParachuteLand
- OnPlayerSkydiveCrash
- OnPlayerCancelSkydive
- OnPlayerSkydive
- OnPlayerParachuteOpen
- OnPlayerParachuteClose
Key
NPC
Object
Package
Pickup
Text
Vehicle
Web UI
Sound
Network