OnObjectHit

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Revision as of 13:04, 23 March 2019 by BlueMountains (talk | contribs) (Created page with "{{Info|Event|Client|1.0}} {{FuncDescription|Called when something ''hits'' the object. Requires EnableObjectHitEvents to be called on the object before.}} {{FuncSyntax|O...")
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OnObjectHit

Type: Event
Context: Client
Introduced: v1.0

Description

Called when something hits the object. Requires EnableObjectHitEvents to be called on the object before.

Syntax

OnObjectHit(object, hittype, hitid, hitX, hitY, hitZ, normalX, normalY, normalZ)

Parameters

  • object
    The object which was hit.
  • hittype
    The type of entity which hit the object.
  • hitid
    The identifier of the entity which hit the object.
  • hitX
    The X coordinate of this hit.
  • hitY
    The Y coordinate of this hit.
  • hitZ
    The Z coordinate of this hit.
  • normalX
    Impact normal X of the hit.
  • normalY
    Impact normal Y of the hit.
  • normalZ
    Impact normal Z of the hit.

Example

__EDIT_ME__

See also

Game

Vehicle

Player

Weapon

Parachuting

Key

NPC

Object

Package

Pickup

Text

Vehicle

Web UI

Sound

Door

Network