CreateExplosion: Difference between revisions

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{{FuncDescription|Creates an explosion at the specified coordinates.}}
{{FuncDescription|Creates an explosion at the specified coordinates.}}


{{FuncSyntax|CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce])}}
{{FuncSyntax|CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce, damageRadius])}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|explosionid|The explosion identifier.}}
{{FuncParam|explosionid|The explosion id from 1-20.}}
{{FuncParam|x|The X axis}}
{{FuncParam|x|The X axis}}
{{FuncParam|y|The Y axis}}
{{FuncParam|y|The Y axis}}
{{FuncParam|z |The Z axis}}
{{FuncParam|z |The Z axis}}
{{FuncParam|dimension |The dimension identifier}}
{{FuncParamOptional|dimension |The dimension identifier, defaults to 0}}
{{FuncParam|soundExplosion|The sound of explosion}}
{{FuncParamOptional|soundExplosion|Whether to enable explosion sounds, default: true}}
{{FuncParam|camShakeRadius|The camera shake radius}}
{{FuncParamOptional|camShakeRadius|The camera shake radius, default: 1000.0}}
{{FuncParamOptional|radialForce|The radial force of the explosion}}
{{FuncParamOptional|radialForce|The radial force of the explosion, default: 500000.0}}
{{FuncParamOptional|damageRadius|The radius in which this explosion causes damage to the player, default: 600.0}}


{{FuncReturnValue|Returns '''true''' on success.}}
{{FuncReturnValue|Returns '''true''' on success.}}

Latest revision as of 17:00, 16 March 2020

CreateExplosion

Type: Function
Context: Server
Introduced: v1.0

Description

Creates an explosion at the specified coordinates.

Syntax

CreateExplosion(explosionid, x, y, z [, dimension, soundExplosion, camShakeRadius, radialForce, damageRadius])

Parameters

  • explosionid
    The explosion id from 1-20.
  • x
    The X axis
  • y
    The Y axis
  • z
    The Z axis
  • dimension (optional)
    The dimension identifier, defaults to 0
  • soundExplosion (optional)
    Whether to enable explosion sounds, default: true
  • camShakeRadius (optional)
    The camera shake radius, default: 1000.0
  • radialForce (optional)
    The radial force of the explosion, default: 500000.0
  • damageRadius (optional)
    The radius in which this explosion causes damage to the player, default: 600.0

Return Value

  • Returns true on success.

Example

function cmd_burn(player, otherplayer)
	if (PlayerData[player].admin < 2) then
		return AddPlayerChat(player, "Insufficient permission")
	end

	if (otherplayer == nil) then
		return AddPlayerChat(player, "Usage: /burn <player>")
	end

	otherplayer = tonumber(otherplayer)

	if (not IsValidPlayer(otherplayer)) then
		return AddPlayerChat(player, "Selected player does not exist")
	end

	local x, y, z = GetPlayerLocation(otherplayer)
	CreateExplosion(9, x + 200.0, y + 8.0, z + 3.0, true, 1500.0, 1000000.0)

	AddPlayerChat(player, "You have burnt "..GetPlayerName(otherplayer).."("..otherplayer..")")
end
AddCommand("burn", cmd_burn)

See also