OnObjectHit: Difference between revisions
From Onset Developer Wiki
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Revision as of 13:04, 23 March 2019
Description
Called when something hits the object. Requires EnableObjectHitEvents to be called on the object before.
Syntax
OnObjectHit(object, hittype, hitid, hitX, hitY, hitZ, normalX, normalY, normalZ)
Parameters
- object
The object which was hit. - hittype
The type of entity which hit the object. - hitid
The identifier of the entity which hit the object. - hitX
The X coordinate of this hit. - hitY
The Y coordinate of this hit. - hitZ
The Z coordinate of this hit. - normalX
Impact normal X of the hit. - normalY
Impact normal Y of the hit. - normalZ
Impact normal Z of the hit.
Example
__EDIT_ME__
See also
Game
- OnGameTick
- OnGameLanguageChange
- OnSteamOverlayActivated
- OnResolutionChange
- OnRenderHUD
- OnShowMainMenu
- OnHideMainMenu
- OnWhitelistAccepted
Vehicle
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnPlayerStartEnterVehicle
- OnPlayerStartExitVehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerToggleVehicleLight
- OnPlayerToggleVehicleNitro
- OnPlayerToggleVehicleHorn
- OnVehicleBackfire
Player
- OnPlayWeaponHitEffects
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerSwitchCamera
- OnPlayerEnterWater
- OnPlayerLeaveWater
- OnPlayerDeath
- OnPlayerChatCommand
- OnPlayerChat
- OnPlayerSpawn
- OnPlayerCrouch
- OnPlayerEndCrouch
- OnPlayerEndFall
- OnPlayerFall
- OnPlayerTalking
- OnPlayerToggleAim
- OnPlayerFootstep
Weapon
Parachuting
- OnPlayerParachuteLand
- OnPlayerSkydiveCrash
- OnPlayerCancelSkydive
- OnPlayerSkydive
- OnPlayerParachuteOpen
- OnPlayerParachuteClose
Key
NPC
Object
- OnObjectStreamIn
- OnObjectStreamOut
- OnObjectHit
- OnPlayerEndEditObject
- OnPlayerBeginEditObject
- OnObjectModelChange
Package
Pickup
Text
Vehicle
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnPlayerStartEnterVehicle
- OnPlayerStartExitVehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerToggleVehicleLight
- OnPlayerToggleVehicleNitro
- OnPlayerToggleVehicleHorn
- OnVehicleBackfire