SetText3DPropertyValue: Difference between revisions

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{{FuncParam|PropertyName|Name of the property variable}}
{{FuncParam|PropertyName|Name of the property variable}}
{{FuncParam|Value|Value can be a boolean, integer, float, string or table}}
{{FuncParam|Value|Value can be a boolean, integer, float, string or table}}
{{FuncParamOptional|bSync|Enable automatic network sync for this property value.}}
{{FuncParamOptional|bSync|Enable automatic network sync for this property value. Default: '''true'''}}


{{FuncReturnValue|Returns '''true''' on success.}}
{{FuncReturnValue|Returns '''true''' on success.}}


== Example ==
== Example ==
__EDIT_ME__
=== Server ===
<syntaxhighlight lang="Lua">
function OnPackageStart()
local text3d = CreateText3D("Label", 24, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
SetText3DPropertyValue(text3d , "testValue", "Some test value string")
end
AddEvent("OnPackageStart", OnPackageStart)
</syntaxhighlight>
 
=== Client ===
<syntaxhighlight lang="Lua">
AddEvent("OnText3DStreamIn", function(text3d)
AddPlayerChat("Value: "..GetText3DPropertyValue(text3d, "testValue"))
end)
</syntaxhighlight>


{{RelatedFunctions}}
{{RelatedFunctions}}
__EDIT_ME__
{{Text3DFunctions}}

Latest revision as of 14:03, 10 November 2021

SetText3DPropertyValue

Type: Function
Context: Server & Client
Introduced: v1.0

Description

Sets a property value for this entity. Useful to store information for individual entities which can be accessed on client and server and across different packages.

Syntax

SetText3DPropertyValue(text3d, PropertyName, Value, bSync)
Client Syntax
SetText3DPropertyValue(text3d, PropertyName, Value)

Parameters

  • text3d
    The text3d identifier
  • PropertyName
    Name of the property variable
  • Value
    Value can be a boolean, integer, float, string or table
  • bSync (optional)
    Enable automatic network sync for this property value. Default: true

Return Value

  • Returns true on success.

Example

Server

function OnPackageStart()
	local text3d = CreateText3D("Label", 24, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
	SetText3DPropertyValue(text3d , "testValue", "Some test value string")
end
AddEvent("OnPackageStart", OnPackageStart)

Client

AddEvent("OnText3DStreamIn", function(text3d)
	AddPlayerChat("Value: "..GetText3DPropertyValue(text3d, "testValue"))
end)

See also