OnPlayerSteamAuth: Difference between revisions
From Onset Developer Wiki
mNo edit summary |
m Fixed typo: Removed mark as Client-Event |
||
Line 1: | Line 1: | ||
{{Info|Event|Server | {{Info|Event|Server|1.0}} | ||
{{FuncDescription|Called when a player was authenticated by Steam. Once this event was called you can use [[GetPlayerSteamId]] to get the players SteamId. | {{FuncDescription|Called when a player was authenticated by Steam. Once this event was called you can use [[GetPlayerSteamId]] to get the players SteamId. |
Latest revision as of 12:28, 17 January 2021
Description
Called when a player was authenticated by Steam. Once this event was called you can use GetPlayerSteamId to get the players SteamId. Steam identity authentication is mandatory. If it fails the player will be kicked.
It's noteworthy that a player is able to spawn prior to being authenticated.
Syntax
OnPlayerSteamAuth(player)
Parameters
- player
The player who was verified.
Example
function OnPlayerSteamAuth(player)
AddPlayerChat(player, "Your SteamId: "..GetPlayerSteamId(player))
end
AddEvent("OnPlayerSteamAuth", OnPlayerSteamAuth)
See also
- OnPlayerServerAuth
- OnPlayerSteamAuth
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerJoin
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerWeaponShot
- OnPlayerDamage
- OnPlayerChat
- OnPlayerChatCommand
- OnPlayerInteractDoor
- OnPlayWeaponHitEffects
- OnPlayerSwitchCamera
- OnPlayerEnterWater
- OnPlayerLeaveWater
- OnPlayerCrouch
- OnPlayerEndCrouch
- OnPlayerEndFall
- OnPlayerFall
- OnPlayerTalking