Called when a player was authenticated by Steam. Once this event was called you can use GetPlayerSteamId to get the players SteamId. Steam identity authentication is mandatory. If it fails the player will be kicked.
It's noteworthy that a player is able to spawn prior to being authenticated.
The player who was verified.
function OnPlayerSteamAuth(player) AddPlayerChat(player, "Your SteamId: "..GetPlayerSteamId(player)) end AddEvent("OnPlayerSteamAuth", OnPlayerSteamAuth)