OnPlayerServerAuth: Difference between revisions

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Created page with "{{Info|Event|Server|1.0}} {{FuncDescription|__EDIT_ME__}} {{FuncSyntax|OnPlayerServerAuth}} {{FuncParameters}} == Example == __EDIT_ME__ {{RelatedFunctions}} {{ServerEvents}}"
 
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m Player server events.
 
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{{Info|Event|Server|1.0}}
{{Info|Event|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Server has authorized a client and allocated a player identifier to them. The player is now downloading packages from the server. Called after [[OnClientConnectionRequest]] but before [[OnPlayerJoin]].}}


{{FuncSyntax|OnPlayerServerAuth}}
{{FuncSyntax|OnPlayerServerAuth(player)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|The player who was given authorization to connect.}}
== Example ==
== Example ==
__EDIT_ME__
__EDIT_ME__


{{RelatedFunctions}}
{{RelatedFunctions}}
{{ServerEvents}}
{{PlayerServerEvents}}

Latest revision as of 07:49, 16 January 2020

OnPlayerServerAuth

Type: Event
Context: Server
Introduced: v1.0

Description

Server has authorized a client and allocated a player identifier to them. The player is now downloading packages from the server. Called after OnClientConnectionRequest but before OnPlayerJoin.

Syntax

OnPlayerServerAuth(player)

Parameters

  • player
    The player who was given authorization to connect.

Example

__EDIT_ME__

See also