OnPlayerDamage: Difference between revisions
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{{Info|Event|Server|1.0}} | {{Info|Event|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Event thats called when player receives damage.}} | ||
{{FuncSyntax|OnPlayerDamage(player, damagetype, amount)}} | {{FuncSyntax|OnPlayerDamage(player, damagetype, amount)}} | ||
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== Example == | == Example == | ||
<syntaxhighlight lang="Lua"> | |||
function OnPlayerDamage(player, damagetype, amount) | |||
local DamageName = { | |||
"Weapon", | |||
"Explosion", | |||
"Fire", | |||
"Fall", | |||
"Vehicle Collision" | |||
} | |||
print(GetPlayerName(player).."("..player..") took "..amount.." damage of type "..DamageName[damagetype]) | |||
end | |||
AddEvent("OnPlayerDamage", OnPlayerDamage) | |||
</syntaxhighlight> | |||
{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{ | {{PlayerServerEvents}} |
Latest revision as of 08:05, 16 January 2020
Description
Event thats called when player receives damage.
Syntax
OnPlayerDamage(player, damagetype, amount)
Parameters
- player
The player who is being damaged. - damagetype
Type of damage applied. - amount
Amount of damage applied.
Example
function OnPlayerDamage(player, damagetype, amount)
local DamageName = {
"Weapon",
"Explosion",
"Fire",
"Fall",
"Vehicle Collision"
}
print(GetPlayerName(player).."("..player..") took "..amount.." damage of type "..DamageName[damagetype])
end
AddEvent("OnPlayerDamage", OnPlayerDamage)