OnPlayerWeaponShot: Difference between revisions
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{{Info|Event|Server|1.0}} | {{Info|Event|Server|1.0}} | ||
{{FuncDescription| | {{FuncDescription|Called when a player has shot their weapon and the hit was authorized by the server. You can call [[CancelPlayerWeaponShot]] in this event to prevent this hit from further processing.}} | ||
{{FuncSyntax|OnPlayerWeaponShot(player, weapon, hittype, hitid, hitX, hitY, hitZ, startX, startY, normalX, normalY, normalZ)}} | {{FuncSyntax|OnPlayerWeaponShot(player, weapon, hittype, hitid, hitX, hitY, hitZ, startX, startY, normalX, normalY, normalZ)}} |
Revision as of 22:41, 22 March 2019
Description
Called when a player has shot their weapon and the hit was authorized by the server. You can call CancelPlayerWeaponShot in this event to prevent this hit from further processing.
Syntax
OnPlayerWeaponShot(player, weapon, hittype, hitid, hitX, hitY, hitZ, startX, startY, normalX, normalY, normalZ)
Parameters
- player
The player that has shot the weapon. - player
Weapon model id. - hittype
The type of entity which was hit. - hitid
The identifier of the entity which was hit. - hitX
The X coordinate of this hit. - hitY
The Y coordinate of this hit. - hitZ
The Z coordinate of this hit. - startX
The X coordinate of where this short started from. - startY
The Y coordinate of where this short started from. - startY
The Z coordinate of where this short started from. - normalX
Impact normal X of the hit. - normalY
Impact normal Y of the hit. - normalZ
Impact normal Z of the hit.
Example
__EDIT_ME__
See also
Player
- OnPlayerServerAuth
- OnPlayerSteamAuth
- OnPlayerDownloadFile
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerPickupHit
- OnPlayerJoin
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerWeaponShot
- OnPlayerDamage
- OnPlayerChat
- OnPlayerChatCommand
- OnPlayerInteractDoor
- OnPlayerChangeDimension
Vehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerStateChange
- OnVehicleRespawn
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnVehicleDamage
- OnVehicleChangeDimension
- OnVehicleCreated
- OnVehicleDestroyed
Game
Package
NPC
- OnNPCReachTarget
- OnNPCDamage
- OnNPCSpawn
- OnNPCDeath
- OnNPCStreamIn
- OnNPCStreamOut
- OnNPCChangeDimension
- OnNPCCreated
- OnNPCDestroyed
Object
- OnObjectStopMoving
- OnObjectChangeDimension
- OnObjectCreated
- OnObjectDestroyed
- OnObjectStreamIn
- OnObjectStreamOut