OnPlayerDamage: Difference between revisions

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{{Info|Event|Server|1.0}}
{{Info|Event|Server|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Event thats called when player receives damage.}}


{{FuncSyntax|OnPlayerDamage(player, damagetype, amount)}}
{{FuncSyntax|OnPlayerDamage(player, damagetype, amount)}}
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{{RelatedFunctions}}
{{RelatedFunctions}}
{{ServerEvents}}
{{Template:PlayerEvents}}

Revision as of 07:12, 13 December 2019

OnPlayerDamage

Type: Event
Context: Server
Introduced: v1.0

Description

Event thats called when player receives damage.

Syntax

OnPlayerDamage(player, damagetype, amount)

Parameters

  • player
    The player who is being damaged.
  • damagetype
    Type of damage applied.
  • amount
    Amount of damage applied.

Example

function OnPlayerDamage(player, damagetype, amount)
	local DamageName = {
		"Weapon",
		"Explosion",
		"Fire",
		"Fall",
		"Vehicle Collision"
	}

	print(GetPlayerName(player).."("..player..") took "..amount.." damage of type "..DamageName[damagetype])
end
AddEvent("OnPlayerDamage", OnPlayerDamage)

See also