OnPlayerSteamAuth: Difference between revisions
From Onset Developer Wiki
m Added a note and changed it to player events tag. |
m Keeping client/server events seperated - avoids confusion. |
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{{RelatedFunctions}} | {{RelatedFunctions}} | ||
{{ | {{PlayerServerEvents}} |
Revision as of 07:48, 16 January 2020
Description
Called when a player was authenticated by Steam. Once this event was called you can use GetPlayerSteamId to get the players SteamId. Steam identity authentication is mandatory. If it fails the player will be kicked.
It's noteworthy that a player is able to spawn prior to being authenticated.
Syntax
OnPlayerSteamAuth(player)
Parameters
- player
The player who was verified.
Example
function OnPlayerSteamAuth(player)
AddPlayerChat(player, "Your SteamId: "..GetPlayerSteamId(player))
end
AddEvent("OnPlayerSteamAuth", OnPlayerSteamAuth)