OnPlayerJoin: Difference between revisions
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{{ | {{PlayerServerEvents}} |
Revision as of 07:51, 16 January 2020
Description
Called when a player is fully connected to the server. The game has started on the client and the player is going to spawn after this event was executed.
Syntax
OnPlayerJoin(player)
Parameters
- player
The player who has joined.
Example
function OnPlayerJoin(player)
-- Set where the player is going to spawn.
SetPlayerSpawnLocation(player, 125773.000000, 80246.000000, 1645.000000, 90.0)
AddPlayerChatAll('<span color="#eeeeeeaa">'..GetPlayerName(player)..' ('..player..') joined the server</>')
AddPlayerChatAll('<span color="#eeeeeeaa">There are '..GetPlayerCount()..' players on the server</>')
AddPlayerChat(player, "Welcome to the server!")
end
AddEvent("OnPlayerJoin", OnPlayerJoin)