OnPlayerWeaponShot: Difference between revisions
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{{FuncParam|player|The player that has shot the weapon.}} | {{FuncParam|player|The player that has shot the weapon.}} | ||
{{FuncParam|player|Weapon model id.}} | {{FuncParam|player|Weapon model id.}} | ||
{{FuncParam|hittype|The type of entity which was hit.}} | {{FuncParam|hittype|The [[HitType|type of entity]] which was hit.}} | ||
{{FuncParam|hitid|The identifier of the entity which was hit.}} | {{FuncParam|hitid|The identifier of the entity which was hit.}} | ||
{{FuncParam|hitX|The X coordinate of this hit.}} | {{FuncParam|hitX|The X coordinate of this hit.}} |
Revision as of 22:13, 22 March 2019
Description
__EDIT_ME__
Syntax
OnPlayerWeaponShot(player, weapon, hittype, hitid, hitX, hitY, hitZ, startX, startY, normalX, normalY, normalZ)
Parameters
- player
The player that has shot the weapon. - player
Weapon model id. - hittype
The type of entity which was hit. - hitid
The identifier of the entity which was hit. - hitX
The X coordinate of this hit. - hitY
The Y coordinate of this hit. - hitZ
The Z coordinate of this hit. - startX
The X coordinate of where this short started from. - startY
The Y coordinate of where this short started from. - startY
The Z coordinate of where this short started from. - normalX
Impact normal X of the hit. - normalY
Impact normal Y of the hit. - normalZ
Impact normal Z of the hit.
Example
__EDIT_ME__
See also
Player
- OnPlayerServerAuth
- OnPlayerSteamAuth
- OnPlayerDownloadFile
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerPickupHit
- OnPlayerJoin
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerWeaponShot
- OnPlayerDamage
- OnPlayerChat
- OnPlayerChatCommand
- OnPlayerInteractDoor
- OnPlayerChangeDimension
Vehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerStateChange
- OnVehicleRespawn
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnVehicleDamage
- OnVehicleChangeDimension
- OnVehicleCreated
- OnVehicleDestroyed
Game
Package
NPC
- OnNPCReachTarget
- OnNPCDamage
- OnNPCSpawn
- OnNPCDeath
- OnNPCStreamIn
- OnNPCStreamOut
- OnNPCChangeDimension
- OnNPCCreated
- OnNPCDestroyed
Object
- OnObjectStopMoving
- OnObjectChangeDimension
- OnObjectCreated
- OnObjectDestroyed
- OnObjectStreamIn
- OnObjectStreamOut