OnPlayerStateChange: Difference between revisions
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{{FuncParameters}} | {{FuncParameters}} | ||
{{FuncParam|player|The player who changes state.}} | {{FuncParam|player|The player who changes state.}} | ||
{{FuncParam|newstate|The new state of the player.}} | {{FuncParam|newstate|The new [[PlayerState|state]] of the player.}} | ||
{{FuncParam|oldstate|The old state of the player.}} | {{FuncParam|oldstate|The old [[PlayerState|state]] of the player.}} | ||
== Example == | == Example == |
Revision as of 22:18, 22 March 2019
Description
__EDIT_ME__
Syntax
OnPlayerStateChange(player, newstate, oldstate)
Parameters
- player
The player who changes state. - newstate
The new state of the player. - oldstate
The old state of the player.
Example
__EDIT_ME__
See also
Player
- OnPlayerServerAuth
- OnPlayerSteamAuth
- OnPlayerDownloadFile
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerPickupHit
- OnPlayerJoin
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerWeaponShot
- OnPlayerDamage
- OnPlayerChat
- OnPlayerChatCommand
- OnPlayerInteractDoor
- OnPlayerChangeDimension
Vehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerStateChange
- OnVehicleRespawn
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnVehicleDamage
- OnVehicleChangeDimension
- OnVehicleCreated
- OnVehicleDestroyed
Game
Package
NPC
- OnNPCReachTarget
- OnNPCDamage
- OnNPCSpawn
- OnNPCDeath
- OnNPCStreamIn
- OnNPCStreamOut
- OnNPCChangeDimension
- OnNPCCreated
- OnNPCDestroyed
Object
- OnObjectStopMoving
- OnObjectChangeDimension
- OnObjectCreated
- OnObjectDestroyed
- OnObjectStreamIn
- OnObjectStreamOut